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alt.games.final-fantasy FAQ (Part 1 of 3) |
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announced that he would like to remake Final Fantasy IV through VI on the Game Boy Advance, but Nintendo president Hiroshi Yamamuchi told the press that this was not going to happen. * 1.22 - How was this newsgroup created, anyway? alt.games.final-fantasy was basically a happy mistake. The newsgroup itself was created by some guy under the alias "Tom Servo" (aka "Big Bob, Lord of Love") back in October 1994, a guy who added new alt groups without discussing them first. alt.games.final-fantasy was one of the groups that he created. Although it was rmgrouped the same day it was created, it still became fairly distributed among Usenet servers. Later on, another person, Einexile, re-newgrouped the newsgroup in Febuary 1995. This time, the newgroup was accepted as legit. Here's a copy of the message which created this newsgroup, courtesy of UUNET Communications: Control: newgroup alt.games.final-fantasy Newsgroups: alt.config Path: uunet!sparky!kwiudl.kwi.com!netcomsv!netcomsv!ix.netcom.com!netcom.com!tomservo From: tomservo@netcom.com (Tom Servo) Subject: cmsg newgroup alt.games.final-fantasy Message-ID:Sender: tomservo@netcom.com (Tom Servo) Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Tue, 4 Oct 1994 22:28:23 GMT Approved: tomservo@netcom.com Lines: 3 Xref: uunet control:1257731 -- "I do not have a beard, but my brother does." --- Jim Collier For those of you wondering about the existence of Tom Servo, he's still alive and posting, just not necessarily in the alt.games.final-fantasy newsgroup. (He has E-Mailed your humble FAQ author, stating that it was nice to see alt.games.final-fantasy still running.) * 1.23 - Where did the name "Final Fantasy" come from? According to an early 1999 interview in Next Generation magazine, Final Fantasy creator Hironobu Sakaguchi said that the game was named the way it was because when the game was being developed, it was his last effort to make a worthwhile fantasy game. Sakaguchi was also involved in the production of previous Square games, such as Highway Star (aka "Rad Racer") and 3D World Runner, and wasn't happy with the way either one of them turned out. +--------------------------------------------+ |*** Section 2 - The Final Fantasy Series ***| +--------------------------------------------+ * 2.1 - The Final Fantasy Series (Intro) There are currently eleven Final Fantasy games - ten plus a variation on Final Fantasy IV, and eight SaGa games. Eight of the ten FF games were released in the USA; in the descriptors below it will be mentioned if the game was released in the USA or not. The first three SaGa games were released in the USA as "The Final Fantasy Legend," and are vastly different from the regular Final Fantasy games. The first three Final Fantasy games were released for the NES, the next four were released for the SNES, the most recent three were released for the Sony PlayStation, and all the SaGa/Final Fantasy Legend games were released for the Nintendo Game Boy. All of the Super NES Final Fantasy games have been republished for the PlayStation. Future Final Fantasy games will be on the PlayStation 2. The odd-numbered Final Fantasy games (I, III, V, VII, and IX) have a relatively small cast of characters with a very large plot. The cast of characters generally does not change for the length of the game. Instead, the characters have various "jobs" which they can perform - they can be a fighter, mage, thief, ninja, etc. all in one. In FF I, the characters start out with fixed jobs but get promoted to better jobs roughly halfway through the game, and in the others, the characters can learn new jobs as they become available in their various methods. The even-numbered Final Fantasy games (II, IV, VI, and VIII) have a very large cast of characters with a plot which revolves around the character development of each character. The cast of characters changes rapidly for the length of the game - characters appear, disappear, come back, and can not be changed for the most part. Each character performs one single job which they stick to for the duration of the game, with the exceptions of Cecil and Rydia's "promotions" in FF IV, how all of the characters can eventually learn to use magic in FF VI, and FF VIII's "junction" customization system. Final Fantasy Tactics is a strategy game with a basically infinite cast of characters. Otherwise, it is the same as the odd-numbered Final Fantasy games. The SaGa games (I, II, and III) have a single-person cast, and up to three other party members to compliment this one person. The latter two games include NPCs which can join the party for a small piece of the storyline, then come and go as they please. The characters are jobless and generic, so they can do whatever they want to do. Characters come in the form of humans (generic characters), mutants (generic characters with strong spellcasting abilities and four pieces of inventory representing certain memorized spells), and monsters (who are friendly to the party and can change into the forms of other monsters). The latter two games also include robots (generic characters whose abilities depend on what items you equip them with, and their items are recharged at inns). SaGa III also has beasts (combinations of humans/mutants & monsters) and cyborgs (combinations of humans/mutants & robots). Human and mutant characters can be either male or female - the only difference other than the character's appearance is the character's starting statistics which tend to weigh more towards strength for males and toward agility for females. And weapons have a limited life as well - all weapons and items can be only used a limited amount of times before they break and new ones must replace them. (More about the vastly different Romancing SaGa and SaGa Frontier games in the next section.) * 2.2 - Final Fantasy Games for the Nintendo Entertainment System (NES) * 2.2.1 - Final Fantasy I (USA: Final Fantasy I) Playable characters: N/A (characters are created by the player) NPCs: N/A It is a dark time for the Kingdom of Coneria. The world had been kept functioning and intact by four prevailing elemental powers - Earth, Fire, Water, and Air. But now, fertile valleys are turning into useless clay, the world's volcanoes are threatening to erupt uncontrollably and unpredictably, the ancient Sea Shrine has been invaded and once-peaceful marine life has turned against seagoers, and the Sky Warriors of Lefein have lost their prize possession - the Sky Castle - to monsters with control over the skies. It looked like the world was falling apart uncontrollably, until a wise sage named Lukahn told the King about the Prophecy of the Light Warriors - in times of terror, four Warriors would appear, and they alone would set things straight again. Princess Sara heard about this, and left the castle to find the Light Warriors (unfortunately, she never returned). One day, though, some time after the Princess's disappearance, a group of four showed up at the gates of Coneria Castle, and each one of them held a darkened Orb. You control the Light Warriors, and you must lead them on a quest to return light to the Orbs and gain elemental powers back to where they belong. Did I mention reality's fate depended on you and you alone? Good luck. Final Fantasy I is the game that started it all. It was vastly different from any other RPG available for the NES, as well as being one of the best RPGs in its time. Although this game lacks many things that were added to future Final Fantasy games - like Chocobos, for instance - it's still a great game to play over and over again. It's pretty long, too, for an NES game. * 2.2.2 - Final Fantasy II (not released in the USA) Playable characters: Frionel, Guy, Maria, Lionheart, Minh, Josef, Gordon, Layla, Richard NPCs: Cid, Hilda, Nellie, Scott, Paul, Borgan The evil Paramekia Empire is casting a dark mood over the world. By military power, it keeps all who oppose it in thrall. However, rebellion slowly stirs in the city of Altea, where its queen Helen makes a desperate attempt to fight the Empire. Helen uses the powers of three wandering youths (Frionel, Guy, and Maria) to aid her in her battle against the overbearing empire. However, not everything is what it seems, and the many friends and enemies made throughout the journey always have surprises up their sleeves. Final Fantasy II was a great departure for the series; in fact, it's far more similar to the SaGa games. There were no "levels", but individual attributes are raised when used in battle. Magic raises levels with use, and both its MP cost and power goes up when it did. Magic was still bought in shops, but it could also be found in dungeons. Characters could equip up to two items to use in battle (but couldn't access anything else). There was no job system or character classes of any type; everyone can gain expertise in everything. Story-wise, this is the first game where characters change: the first three characters were constant, but the fourth one was variable. The story was also far deeper than its predecessor, with double-crossings, comebacks, enemies turned friends and vice versa. The three heroes (the lanky Frionel, stoic Guy, and noble Maria) were aided by Minh, Altea's magician; Josef, a heroic martial artist; Gordon, a cowardly prince; Layla, a high-spirited pirate; Richard, a dragon knight; and Lionheart, Maria's knightly brother. One of the more interesting innovations was the Keyword system. When a keyword was heard in a conversation, it could be learned and said to someone else to get a different response or advance the story. Unfortunately, it garnered too many problems and was scrapped. Other than that, the gameplay is far more refined than the first FF game: additions like specific places to put armor, ability to save anywhere on the world map, additions of face graphics and more detailed menus, all serve as a great stepping-stone to later Final Fantasy games. * 2.2.3 - Final Fantasy III (not released in the USA) Playable characters: N/A (characters are created by the player) NPCs: Sara, Cid, Desh, Elia, Unne, Dorga Other Characters: Allus, Delilah, Gigames, Goldor, Gorn, Taca Four mystical Crystals protect the four Elements of the world. When an evil magician named Zande tries to take their power, fate calls upon four boys to protect them. The Four Warriors are granted special Jobs by the Crystals they save, for aid in thwarting Zande's plans. The four will travel from their home on a floating continent, out to a much larger world. They will use a variety of airships, submarines, sailing ships, and chocobos to reach their destinations. They will fight dozens of enemies using over twenty specialized Jobs. And they will discover that behind Zande lies an even greater fear: the Dark World, ruled by the Cloud of Darkness, who is just waiting to come out and devour the real world... Final Fantasy III was a huge leap forward in innovative gameplay. Jobs played an integral part in the game, and jobs could be switched at any time (as long as there were Capacity Points, which were acquired by winning battles). Jobs were far more versatile, allowing up to three different commands in battle, and also being able to equip different armor and use different abilities. Jobs ranged from the physically powerful Knight, Karateka, and M.Knight, to magicians like the Summoner, Shaman, and Sage, and novelty jobs like Archer, Geomancer, Bard, and Scholar. Some physical jobs can cast magic, as well. This made for a large variety of gameplay, and a huge amount of secret treasure hoards helped along the way. The battles and menus were the prototype for the later games; the only thing missing was the Active Time Battle system, implemented in FF IV. Overall, FF III was a very enjoyable experience; the soundtrack was excellent for an NES game, the graphics were solid, the world was large, and the game was challenging. A fitting legacy to the Final Fantasy name. * 2.3 - Final Fantasy Games for the Super Nintendo Entertainment System (SNES) * 2.3.1 - Final Fantasy IV (not released in the USA - for the Super NES, anyway) Playable Characters/jobs: Cecil Harvey [Dark Knight/Paladin] Kain Highwind [Dragoon] Rydia [Summoner] Tellah [Sage] Gilbert (Edward) Chris von Muir [Bard] Rosa Farrell [White Wizard] Yang Fang Leiden [Karate] Palom [Black Wizard] Porom [White Wizard] Cid Pollendina [Engineer] Edward "Edge" Geraldine [Ninja] Fuusuuya (FuSoYa) [Lunarian] NPCs/jobs: Baigan [Adviser] Golbez [Black Wizard] Takashi Tokita [Director] The world was at peace with itself, and kingdoms governed their land justly and with little or no quarreling with bordering kingdoms. In one of the kingdoms, though - Baron - an engineer had finally came up with a machine that would give mankind its ultimate dream come true - the ability to fly. These machines, called "airships," would allow for unrestricted sky travel, and so, Baron became the most powerful kingdom in the world. A man named Cecil, who was originally trained to be a Dark Knight, took up the job of creating and commanding a fleet of Airships, and the people who flew the ships became known as the "Red Wings". One day, Cecil was commanded by the King of Baron to fly to the town of Mysidia and take a magic crystal from the town. The Red Wings did so, but after the mission, Cecil realized what he had done and questioned the King's authority to use the Red Wings to bully a foreign town. So, at that, the King stripped Cecil's authority and commanded him to bring a present to the nearby town of Mist, where humans could call up monsters to do their bidding. Cecil was not going to do this journey alone - he would be accompanied with a skilled Royal Dragoon named Kain. In Final Fantasy IV, players control Cecil, and guide Cecil through a series of plot twists and sub-quests which send Cecil out on a mission to save the world from a fiend named Golbez and the strange power controlling Golbez's actions. Compared to other Final Fantasy Games, Final Fantasy IV was quite long and detailed - Cecil would be separated and rejoined with Kain many times in the story and meet other allies like Rosa, a wizard with magic healing powers; Edge, an ambidextrous ninja; and Tellah, a sage with strong magical powers. Cecil wasn't assisted just by humans, however, as this game had many forests which are homes to chocobo birds which could give the party rides or recover their MP or even store items for them. As Cecil made progress in exploring his world, two more worlds would open themselves up for exploration. This is a timeless classic and a favorite to many Final Fantasy fans. The most notable addition to Final Fantasy IV, though, was a "real-time" battle system in which warriors prepare themselves for battle based on their agility level, and when they receive a command, they take out orders immediately. There is no time to waste in battles in this game, since when the party's getting ready to attack or when no orders are being given, the monsters will be attacking you based on their agility levels. Then, there are surprise attacks where the monsters will strike first, pre-emptive attacks where the party has a chance to strike first, and the dreaded back attack. * 2.3.2 - Final Fantasy IV Easytype (USA: Final Fantasy II) This is a version of Final Fantasy IV that was released exclusively for American customers, but Square Co. Ltd also brought it out in Japan. It's the same as FF IV, except that some of the more trivial and nonimportant sub-plots and items were taken out of the game, and the enemies toned down and special battle tactics removed. Here's a quick summary of the changes in the Easytype version: - The only battle tactics which survived in this game were the ones which were absolutely essential for the characters to have, like Fight, Item, Magic for magic users, Jump for Kain, Kick for Yang, etc. - Prince Gilbert's name was changed to "Edward". A few other characters have slightly different names, like Cain became "Kain," Fuusuuya became "FuSoYa," etc. Because the letters L and R are monophones in the Japanese language, Palom and Porom could have been called "Parom" and "Polom," and it wouldn't have made a serious difference. - The enemies have different names. Enemies also attack less often. All enemies, including bosses, are much weaker & easier to defeat. - Items that cure every condition in the original game are extremely rare, and instead, the party had to carry different items to cure different conditions (as in the SaGa games). These items were consolidated into an easily available heal-all item in the Easytype version. - All character development & detail was taken out of the game, except for that of Cecil's, who is the only "important" character to develop. They still removed some of Cecil's background, though - the original game hints to the player that Cecil and Rosa had been sleeping together for a long time. - The Programmer's Room that was hiding in the pub/cafe in the Dwarf Castle in the original game was removed from the Easytype game. - One of Rydia's calls, Cockatrice, has disappeared; as well as two of the white magic spells Rosa could cast, Protect ("Armor") and Shell. - The Beginner's School only appears in Baron in the original game. In the Easytype game, the Beginner's Schools are located almost everywhere. The USA version is also different from the Japanese game in several ways: - The original game had a strip dancer in Baron. While the Easytype version still has this strip dancer, the dancer keeps her clothes on in the American version. - The "Cecil and Rosa kissing" sprite was edited so that they only embrace, but do not kiss. - The scythe that's above Rosa's head in the Tower of Zot was replaced with a large, blunt instrument. (Apparently, killing people with scythes was questionable, but killing people with bowling balls was not.) - Lots of dialogue was censored, especially references to death. The characters talk about sacrificing themselves, but they put in a very subtle way, and do not mention the word "die" or "death" or even "kill" once. - The "Tower of Prayers" is the "Tower of Wishes" in the USA version. Because of this, the Mysidians do not pray, they only wish for things to come true. - The "H'na Hon" or "pornography book" is (not mysteriously) missing from the USA version. - Other phrases that are "questionable" (in Nintendo's book, apparently) were censored. For instance, "the color of blood" became "the color of rubies". - In the Japanese version of the game, Cecil and Kain were sent on a mission to take a bomb to the area around Mist in order to slay some monsters, not fully knowing its true intentions. In the USA version, the bomb became a "Package" which Cecil and Kain were required to deliver to Mist. * 2.3.3 - Final Fantasy V (not released in the USA - for the Super NES, anyway) Playable characters: Butz (Bartz) Klauzer, Lenna (Reina) Tycoon, Galuf Baldesion, "Faris," Kururu (Krile) Baldesion NPCs: N/A The game opens when the main character, Butz, is out riding with his chocobo, Boko. A huge meteorite slams to the earth, not far from him. When he rides over to investigate, he finds a young woman and an older man. The man has lost his memory, but can remember enough to call himself Galuf. The girl identifies herself as Lenna, princess of Tycoon. Satisfied that they are all right, Butz lets them leave, only to chase back after them when the road they travel starts to crumble beneath them and they are attacked by goblins. Eventually, he rescues them and they set off to find a way back to Tycoon, only to find themselves captured by pirates as they explore a watery cave. The pirate leader, Faris, spares them when he finds that he has a pendant exactly like the one Lenna was wearing. He agrees to take them to the Temple of Wind, since there is no wind to be found. At the Temple of Wind, they find that the crystal of wind has been shattered. Concerned about the remaining three crystals - water, fire, and earth, the party of four - Butz, Galuf, Lenna, and Faris (who later turns out to be a she) chase after the remaining three crystals, only to arrive just in time to see each one shatter. After the shattering of the last crystal, Galuf's granddaughter, Kururu, comes out of the meteorite that heralded the destruction of the last crystal, and offers to take him home. Butz, Lenna, and Faris, with the help of the inventor genius Cid (who created a ship powered by - and later not powered by--the crystal of fire) and his grandson Mid, find a way to power their own journey after Galuf, who they want to help out in the quest that brought him to their world. Arriving on Galuf's world, they find him pitched in a battle against ExDeath, a tree into which all of the evil forces in that world had been summoned. With the help of Galuf and his friends Zeza and Kelgar, they continue an assault on ExDeath. Butz learns of the true origin of his father, Dorgan - who was born on this world, and left for Butz's world to watch over the crystals, which kept ExDeath sealed away. ExDeath had once been defeated by the four Warriors of the Dawn - Galuf, Zeza, Kelgar, and Dorgan - and sealed away by the crystals, but he found a way to shatter them and escape, wreaking havoc on Galuf's and Butz's world. Now, each of the remaining Warriors of the Dawn (Dorgan died in Butz's world of natural causes, perhaps precipitating ExDeath's move on the crystals) must sacrifice his life in order to help the four heroes of this generation - the Light Warriors - defeat ExDeath for once and for all. Zeza sacrifices himself in the depths of a Barrier Tower, one of four generating an impenetrable barrier around ExDeath's castle. Galuf is slain in a battle with ExDeath himself, trying to regain the power of the crystals of this world. One of the crystals is shattered, but your party manages to regain control of the other three when Galuf uses his last strength to force ExDeath to retreat. Kururu takes Galuf's place in your party, gaining his knowledge and experience from the will of the crystals that resided in him and moved into her with his death. Kelgar uses the last of his strength, giving it to Kururu to break the trapping illusions of ExDeath's castle when you go to storm it. In the final battle with ExDeath, though, the three remaining crystals are shattered, and the events which follow show the true link between Galuf's and Butz's worlds, and pave the way to the final defeat of ExDeath. In Final Fantasy V, unlike in I and IV, character classes aren't fixed. From the fragments of each of the crystals, your characters obtain "jobs" - character classes ranging from the familiar Knight, White Mage, and Red Mage, to the slightly more exotic but still recognizable Caller, Dragoon (Dragon Knight), and Ninja, to totally new classes like the Elementalist (Wind/Water Mage), the Monk, the Magic Sword Knight, and the Blue Mage (which class is revisited in Final Fantasy VI in the form of Strago). Characters may switch between these jobs any time they are not in battle, but as they stay in a job and earn experience in it, they learn abilities in these jobs. Each character, in addition to his job, can use one ability learned from any class. Some of these abilities duplicate powers the class has naturally - casting white magic, using a harp as a weapon, and summoning the elements - to new abilities that can assist your character even while he plays the class s/he learned it from: summoning woodland creatures, raising your hit points by up to 30%, and paralyzing enemies. Success comes from making suitable mixes of both primary jobs and secondary abilities, making sure that you have ample ability to attack while simultaneously being able to defend and heal yourself. * 2.3.4 - Final Fantasy USA (USA: Final Fantasy Mystic Quest) Basically, there is Benjamin, a boy who was raised by an old man of his village. One day, while he is with a man on the top of a hill, a great earthquake starts, and they are attacked by a monster; and it's a very strange thing, because monsters have never been seen anywhere for a long time... Benjamin kills the beast, and returns to his town only to start a journey that will bring him all across the world, until the final battle with a powerful being called the "Dark King". There are many differences from this and the other Final Fantasy games; the world is divided in four parts (and everyone is related to an Element) linked by a giant Tower, but the tower's doors were sealed long, long ago, to separate the four regions; in every region there is a large dungeon (ie the Ice Pyramid, Lava Dome, and Pazuzu's Tower) which holds a boss monster that controls that land. Another difference: during the game, some of your actions will modify the very shape of the world: you start in the Earth region, that is becoming more and more dry and ill, and you will restore it to fertility; the Water region is freezing, and you must restore warm to it, and then open a hole with a powerful bomb in a sealed waterfall that once used to fill a great lake in Wind's region, and now is sealed; the Fire region is being shook up by powerful earthquakes (you'll see them on the world map !) that you will stop, and in the Wind region you will stop the strong wind that is going to destroy the city. During the whole game, your party will be composed only by two characters: you and another, that will often change. The last (and biggest) difference from other games is there are no battles on the world map, but only in the locations, and the monsters are visible, and a battle can be started only by going into them; and, when killed, they will disappear. * 2.3.5 - Final Fantasy VI (USA: Final Fantasy III) Playable characters/jobs: Tina (Terra) Branford [Magitek Knight] Locke Cole [Thief/Treasure Hunter] Mog [Moogle] Edgar Roni Figaro [Engineer] Mashe (Sabin) Rene Figaro [Karate] "Shadow" [Ninja] Celes Chere [Magitek Knight] Cayenne (Cyan) Garamonde [Samurai] Gau [Wild Boy] Setzer Gabrielli [Gambler] Stragus (Strago) Magus [Blue Mage] Relm Arrowny [Artist] Secret Character #1 [Snowman/Sasquatch] Secret Character #2 [Mime] NPCs/jobs: Biggs (Vicks) [Magitek Knight] Wedge [Magitek Knight] Bannon [?] (no name) [Ghost] Leo [General] One thousand years ago, humans infused with magical powers granted to them from three goddesses called the "Magi," destroyed their world in the War of the Magi. The Magi, realizing what they had done, stopped the war by turning themselves into statues and hiding in a specially enclosed part of the world. The magical creatures they created, the Espers, became sick of the evil that they saw in the human world, and went to live with the Magi statues. The War of the Magi ended, magic disappeared, and civilization as a whole was set back a thousand years. One thousand years later, when humanity finally began to recover from the devastating war, a man named "Gestahl" was trying to unite the entire world under a new legion which he was to rule. This new legion, the Empire, slowly began to take over more and more of the world. His three military commanders; Leo, Kefka, and Celes; would see to that. The Empire has also been trying to revive the forces of magic, starting by invading the Espers' World & capturing some Espers. They also found a girl named Tina (Terra), who is said to have been born with mysterious magical powers, and was given a "slave crown," so that she could be totally controlled by the Empire. One day, the mining community of Narshe discovered a frozen Esper, probably left over from the War of the Magi days. Once the Empire had heard about this, they sent a recon group out to find this Esper. This recon group consisted of officers Vicks, Wedge, and Tina (Terra). But her real mission had yet to come... Final Fantasy VI, although not as challenging as its predecessor, had a number of improvements over Final Fantasy IV. The sheer amount of character depth and plot changes make a long and challenging game fold out to you instead of the player knowing everything just by the beginning of the game. Final Fantasy VI also has the largest party size - there are no class changes like there was in Final Fantasy V, so every character has his/her own personal strong points and skills to build on. There are also two secret characters in this game for players to find. The geographical features again contribute to the game's story, as different modes of transportation are needed to get to several different scenarios; like rafting down river rapids, taking ferry boats, and even submerging a castle under desert sands in order to get around a mountain range. The major new addition to this game are mainly new ways of using the Super Nintendo's Mode 7 effects - Chocobo and Airship rides are no longer over a flat map, but are now 2.5-dimensional and are really cool to watch. * 2.4 - Final Fantasy Games for the Nintendo Game Boy (DMG) * 2.4.1 - Final Fantasy Gaiden: Seiken Densetsu (USA: Final Fantasy Adventure) All life in the world springs forth from a waterfall which flows from the base of a tree known as the Tree of Mana. The waters from this tree are the essence of life itself, and not only create life, but purify those living in the world. In turn, the goodness in the world supports and strengthens the Mana Tree. However, this idyllic relationship is very unstable. The Mana Tree dependance on the will of all those who live in the world means that should the beauty and peace of the world be tainted with evil, the tree will suffer. Given a great enough evil, the tree will begin spewing forth waters that no longer strengthen peace in the world, but rather breed evil in the minds of the inhabitants of the world. This generation of evil will spiral in until the world is completely consumed by it. Anyone who managed to gain control of this tree could effectively rule the world with near limitless power. Thus, the tree was to be protected - the shrine that surrounded it was considered sacred and no man dared tread on its hallowed grounds. However, long ago, the Emperor of a land known as Vandole entered the shrine and began to use the power of the Mana Tree to enhance his evil and enslave the people of his kingdom. However, his attempt to rule the world was thwarted by the Gemma Knights, the guardians of the Mana Tree, and the Mana Family, the Tree's keepers. Following the battle, the Mana Family feared that the tree could once again be used for evil purposes, and therefore decided to seal the shrine with a magical pendant. Many years later, another corrupt ruler turned his eyes toward the Mana Tree. Dark Lord, ruler of the Empire of Glaive, wishes to use the tree for his own evil purposes. He is assisted by a sorcerer named Julius, who knows a suspicious amount of information about the nature of the Tree and the Pendant that was used to seal the shrine. Some people of this world are unfortunate enough to be captured and forced to fight evil monsters for the entertainment of Dark Lord, as well as the increase amount of evil in the world. These people fight over and over until they die. The hero is one of these people, and was originally captured after sneaking into Dark Lord's castle to find out what he and Julius were up to. After a
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