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Atari 8-Bit Computers: Frequently Asked Questions

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- Tape-Ramdisk-Drivers (TOOLs)          various authors (PD);    
  128k RAM and more                     XE-Ramdisks;    


- Text-130 (TOOL)                       B.Russmann;
  128k RAM                              130XE-Ramdisk;


- Textpro "+" (TOOL)                    Ronnie Riche;    
  (e.g. Vers. 4.54+) 128k RAM           130XE-Ramdisk;    


- The Code Cruncher (TOOL)              Soused Teat / A.Bienias;    
  128k RAM and more                     XE-Ramdisks;    


- The Cruncher 5.0 (Tool)               MSL / Magnus;    
  128k RAM and more                     XE-Ramdisks;    


- The [Sparta DOS] Wedge (TOOL)         Ed Bachman;    
  128k RAM and more + sep. Antic!       XE-RD`s with separate Antic!;    


- The Works (Tool)                      CTH / Tom Hunt;    
  128k RAM and more                     130XE and A,C,E Ramdisks;    


- [Die] Wuerttemberger-Disk (TOOLS)     (ABBUC PD 361, HAPS PD 1050);    
  also contains the XE-version of Gizmo`s castle => see Gizmo`s Castle!;    


- (various) XE-Sectorcopiers (TOOLs)    various authors (PD);    
  128k RAM and more                     XE-Ramdisks;    


- XE-Utilities (10 XE-TOOLs)            (HAPS PD 0031);    
  128k RAM                              130XE-Ramdisk;    


- XL-2  (Tool)                          John K. Picken;    
  128k RAM and more                     all Sparta und DOS 2.x RD`s;    


- Zargon (german text-adv. GAME)        (ABBUC PD 611, HAPS PD 0485);    
  128k RAM                              130XE-Ramdisk;    


- [Der] Zeitungsredakteur               (ABBUC PD 121, german!);    
  (newspaper-editor) 128k RAM           130XE-Ramdisk;    


---------------------------------------------------------------------------
   


  B) Demo-Programs:    


- 130XE-Artshow (Koala!)                (HAPS PD 0013);    
  128k RAM                              130XE-Ramdisk;    
  (simply exchange the picture viewer for use with 48k or 64k Ataris!)    


- 130XE-Autoshow (Oldtimers!)           (ABBUC PD 191, HAPS PD 0637);    
  (130XE carshow) 128k RAM              130XE-Ramdisk;    
  (simply exchange the picture viewer for use with 48k or 64k Ataris!)    


- 130XE-Demo                            S.A.G. (Netherlands);    
  128k RAM                              130XE-Ramdisk;    
  (written in TB; change all D8: entries into D1: for use with 48k and   
   64k Ataris; exchange Turbo-Basic XL with TB 3.2q, TB 400 or Frost   
   Basic for use with older 48k Ataris or (most versions of) Sparta-DOS)   


- 130XE-Impossible-Demo                 Rudy Haegemann / V.T.B.;    
  128k RAM                              130XE-Ramdisk;    


- Amiga-Boink-XE                        Bob Armour;    
  128k RAM                              130XE-Ramdisk;    


- American Natives                      Fox-1 / R.Verdaasdonk;    
  256k RAM                              all DOS 2 und MyDOS RD`s;    


- (X-Files) Animation-Demo              Mad Team;
  128k RAM ($04 banks / $4b frames)     130XE-Ramdisk;
  (the real name of this demo is unknown to me; maybe it is also called
  X-Files-Demo, like the X-Files (picture) demo by Sphoon, maybe it has
  a different name; on all tested XL/XE Ataris this demo has graphic bugs)


- Animkomials meet Boris Valleyo        Animkomials+Boris Valleyo;  
  128k RAM (gr.9+11 pictures!)          130XE-Ramdisk; (has a setup!);  


- Base-33                               AIDS / AIDZ;    
  320k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;    
  (=> hold down SHIFT upon bootup to get to the Setup-menu!)    


- Bill-Pie-Demo                         ??? (maybe Mad Team?);    
  a) 128k RAM ($1E frames)              130XE-Ramdisk; RD-block E;      
  b) 192k RAM ($36 frames)              RD-blocks A+E (CS, Rambo, etc.); 
  b) 320k RAM ($4C frames)              RD-blocks 8+A+C+E (TOMS, etc.);   
  (=> this demo chooses the Ramdisk & Setup automatically! users of  
      a Compyshop or compatible RD can merely see the 192k version!)    


- BMW-Animation                         MS-Soft / Mirko Sobe;    
  128k RAM                              130XE-Ramdisk;    


- CES-XE-Demo                           XANTH (full version);    
  128k  RAM (580 sectors)               130XE-Ramdisk;    


- Cogito-Demo                           AIDS / AIDZ;    
  192k RAM                              26AE = no?! ; 8ACE = YES!! ;    


- Comet-Ani                             MadTeam;    
  a) 128k RAM ($36 frames)              130XE-Ramdisk; RD-block E;    
  b) 192k RAM ($6D frames)              RD-blocks A+E (CS, Rambo, etc.); 
  b) 320k RAM ($96 frames)              RD-blocks 8+A+C+E (TOMS, etc.); 
  (=> this demo chooses the Ramdisk & Setup automatically! users of 
      a Compyshop RD and compatible can merely see the 192k version!)    


- Critical-Sound-Demo                   Innovative;
  128k RAM                              130XE-Ramdisk;


- Danielle-(Gr.9-TB-)Ani                NBS / Bill Kendrick;    
  a) 64k RAM (499 sectors)              Disk = very slowww!;    
  b) 128k RAM or Harddisk               RD/HD = much faster !!;    
  (=> use your favourite DOS, Turbo-Basic and a RD/HD driver!)    


- Edelweiss-Demo                        A.R. + C.S.S. + S.V.L.;    
  320k RAM                              26AE = YES!! ; 8ACE = yes!? ;    
  (with 8ACE-RD`s you can see all demo-parts, however the mainpart, 
   known as the Edelweiss-Digi-Sample is shorter & sounds strange!) 


- Ergo-Bibamus                          Quasimodos;    
  128k RAM (with Setup!)                130XE-Ramdisk;    
  (well, for 130XE and compatible Ramdisks no setup needed!)    


- Extract-Slideshow                     Bit Busters / Replay;  
  128k RAM                              130XE-Ramdisk;  


- Glasshead / HTPPD                     A.R. + C.S.S.;    
  320k RAM                              26AE = YES!! ; 8ACE = yes!? ;    
  (with 8ACE-RD`s the animation uses only A+E blocks and is shorter!)  


- Halle 1994b: The Wormhole             Magic Arts;    
  320k RAM                              26AE = YES!! ; 8ACE = NO!! ;    
  (well, this demo does not work at all on 8ACE-Ramdisks!) 


- (Atari) Hardware-Demo                 A.R. + C.S.S.;    
  320k RAM                              26AE = YES!! ; 8ACE = yes!? ;    
  (with 8ACE-RD`s the animation uses only A+E blocks and is shorter!) 


- Igor Demo                             MadTeam;    
  a) 128k (Part 1, Part 2)              130XE-Ramdisk;    
  b) 192k (Part 3)                      26AE = YES!! ; 8ACE = YES!! ;    
  c) 320k (Parts 1+2+3)                 26AE = NO!!  ; 8ACE = YES!! ;    
  (=> the demo normally runs a setup for 320k memory; but there are 2-3     
   batch files for each Setup; goto DOS and install the one you want or    
   need with the JOB command: JOB @xxxx.BAT [RETURN], then reboot disk)    


- Imperial (Sounddemo)                  Innovative;    
  320k RAM                              26AE = YES!! ; 8ACE = YES!! ;    


- Impossible but Real!                  MacGyver / AIDS;    
  256k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;    
  (=> press A for 8ACE-RDs, press B for manual setup of other RDs)    


- Isolation Demo                        Masters of Electric City;   
  128k RAM                              130XE-Ramdisk;   


- Journey                               Polynomials    
  a) 128k  RAM ($36 frames)             130XE-Ramdisk;    
  b) 320k  RAM ($96 frames)             26AE = YES!! ; 8ACE = yes!? ;    
  (=> this demo chooses the Ramdisk & Setup automatically! the demo 
      has quite some graphic bugs on 8ACE ramdisks, but is viewable!)    


- Journey into Sound                    DGS / Dean Garaghty;    
  128k RAM                              130XE-Ramdisk;    


- Khai-Et                               AIDS / AIDZ;    
  320k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;    
  (=> hold down SHIFT key upon bootup for the Setup-menu)    


- Killer-Whales                         MadTeam    
  a) 128k RAM ($2E frames)              130XE-Ramdisk; RD-block E;    
  b) 192k RAM ($54 frames)              RD-blocks A+E (CS, Rambo, etc.); 
  b) 320k RAM ($94 frames)              RD-blocks 8+A+C+E (TOMS, etc.);    
  (=> this demo chooses the Ramdisk & Setup automatically! users of 
      a Compyshop RD and compatible can merely see the 192k version!)    


- Lajf-Demo                             MadTeam;    
  128k RAM                              130XE-Ramdisk;    


- Landscape-XE-Demo                     Karl Pelzer;    
  128k RAM                              130XE-Ramdisk;    


- Megablast-Sounddemo                   DGS / Dean Garaghty;    
  128k RAM                              130XE-Ramdisk;    


- MTV`s-Danielle                        see: Danielle-Ani.;    


- Nascar-Animation                      MS-Soft / Mirko Sobe;    
  128k RAM                              130XE-Ramdisk;    


- Nonjm-Demo                            TIGHT;    
  128k RAM                              130XE-Ramdisk;    


- Numen-Demo                            Taquart;    
  320k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;    
  (=> the newer/updated version has an auto-setup for 26AE & 8ACE RD`s!)  


- Owca-Demo                             Animkomials;    
  128k RAM                              130XE-Ramdisk;    


- Owca-2-Demo                           Animkomials;    
  128k RAM                              130XE-Ramdisk;    


- Parrot-X-MAS-Demo                     Anthony Ramos;    
  128k RAM                              130XE-Ramdisk;    


- Pedrokko-Sounddemos                   Pedrokko (10 Disks / 20 S.);    
  128k RAM (some demos)                 130XE-Ramdisk;    


- P.I.T. - Demo                         Quasimodos;    
  320k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;    
  (=> a menu appears automatically; setup 15 banks to run the demo! 
      this demo does not work correct on Ramdisks with refresh-bugs!)    


- Raving Vierpz                         Pentagram;    
  128k RAM                              130XE-Ramdisk;    


- Raytracing 320k                       Elsni/Stephan Elsner;    
  320k RAM (TB listings!)               26AE = NO!! ; 8ACE = YES!! ; 


- Raytracing 1MB                        Solocoder of A.C.E.;    
  1088k RAM (K.Peters Megaram 3)        works only on K.P.-1MB-RD !!; 
  (=> Bootdisk with 8 disksides; loading time: approx. 17 minutes!)    


- Raytracing Animation                  Karl Pelzer;    
  128k RAM                              130XE-Ramdisk;    


- Revenge of Hacker                     Rasero Team;    
  192k RAM (RD-blocks A+E)              26AE = YES!! ; 8ACE = YES!! ; 


- Sweet Fantasy                         TIGHT;    
  128k RAM                              130XE-Ramdisk;    


- Sheol                                 Bit Busters;    
  320k RAM                              26AE = NO!! ; 8ACE = YES!! ;    
  (on 26AE / CS - Ramdisks you will merely receive an error    
  message like this: sorry, this demo needs 256k of xms RAM)   


- Shiny-Bubbles-XE                      Brian Paul / LACE;    
  XE-Version = 128k RAM                 130XE-Ramdisk;    


- Stash-Demo                            Rasero-Team;    
  320k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;
  (=> in the first menu press A for 8ACE Ramdisks or press B for    
  manual setup of other Ramdisks like Compyshop; in the second menu 
  press A for 8ACE Ramdisks or C for manual input of Rambanks; don`t   
  press B -Compyshop- here, since this CS setup is faulty/wrong)    


 - Starwars-Demo                        A.R. + C.S.S.;    
   320k RAM (hold down Option-Key!)     26AE = YES!! ; 8ACE = yes!? ;
   (the program checks if Basic is disabled via the Option key, thus   
    an OS with inverted Basic / Option-key function does not work here!;   
    with 8ACE-RD`s the animation uses only A+E blocks and is shorter!) 


- The Asskicker                         Shadows Computer Group;    
  128k RAM                              130XE-Ramdisk;    


- The Turtles-Demo (Animation!)         Ultra-Software;    
  128k RAM                              130XE-Ramdisk;    
  (the file version by John E. requires 128k, maybe this bootdisk also)    


- The Wormhole                          Magic Arts;
  320k RAM                              26AE = YES!!, 8ACE = NO!!;
  (this demo is part of the Halle Project 1994 demo, side B!)


- Timekeep(er)                          New Generation;    
  320k RAM ???                          26AE = NO!! ; 8ACE = YES!! ;    
  (after loading on an 8ACE-RD be patient! the demo requires some time 
   for depacking - don`t switch off when you see a black screen, wait!) 


- Tit-Demo                              MadTeam;    
  256k RAM (with Setup!)                26AE = YES!! ; 8ACE = YES!! ;    
  (=> the Setup appears automatically; accept or change it !)    


- Too-Hard-2                            Animkomials (Rippers!);    
  128k RAM                              130XE-Ramdisk;    


- Too-Hard-3                            Animkomials (Rippers!);    
  192k RAM                              26AE = YES!! ; 8ACE = YES ;    
  (=> the Setup appears automatically; accept or change it!)    


- Too-Hard-4                            Animkomials (Rippers!);
  320k RAM                              26AE = YES!!, 8ACE = YES!!;
  (=> the Setup appears automatically; accept or change it!)


- Total Daze                            TIGHT;    
  128k RAM                              130XE-Ramdisk;    


- Trabant Demo / HTPPD                  A.R. + C.S.S.;    
  320k RAM                              26AE = YES!! ; 8ACE = yes!? ;    
  (with 8ACE-RD`s the animation uses only A+E blocks and is shorter!) 


- Trip-6-Demo                           Shadows Computer Group;    
  128k RAM                              130XE-Ramdisk;    


- Ultra                                 Taquart;    
  128k RAM                              130XE-Ramdisk;    


- Vengeance                             Excellent;    
  128k RAM                              130XE-Ramdisk;    


- Vent                                  Excellent+Pentagram;    
  128k RAM                              130XE-Ramdisk;    


- Video Blitz                           Helvetica Bold;    
  128k RAM (+sep. Antic!)               130XE-Ramdisk + sep. Antic!;    


- WAF-Demo (Side B)                     ABBUC regional group W.A.F.;    
  128k RAM (2 Parts!)                   130XE-Ramdisk;    
  (=> here the Raytracing and Vector part require 128k memory!)    


- Worms-Demo                            Datri;    
  320k RAM                              26AE = yes!? ; 8ACE = YES!! ;    
  (with 8ACE-RD`s you see the complete+bug-free version; with 26AE 
   RD`s you see a shorter and very buggy version with many deja-vues!) 


- X-Demo                                Mad Team;    
  320k RAM                              26AE = YES!! ; 8ACE = NO!! ;    


- Xyberscape-XE                         Bill Le Masurier;    
  128k RAM                              130XE-Ramdisk;    


- Zero-Demo                             New Generation;    
  128k RAM                              130XE-Ramdisk;    


------------------------------------------------------------------------- 
 


Notes: - 256k Compyshop-Ramdisks, 256k K.Peters-Megaram 1,2,3
         and Mathy`s 1024k RD have/use 26AE Ramdisk blocks;    
       - afaik all other 192k / 256k Ramdisks have ACE (8CE)   
         or 8ACE blocks (Newell, Peterson, Buchholz, TOMS, etc.);   
       - ??? means unknown; TB means Turbo-Basic (XL);    
       - HTPPD means Hobby-Tronic-Power-Pack-Demo;    
       - YES!! means the demo works as it should (100% correct); 
       - yes!? means the demo works but has some bugs or is shorter 
         (50-80% correct); 
       - no?! means the demo almost does not work and has many bugs 
         (10-40% correct); 
       - NO!! means the demo does not work at all - it refuses to load 
         or crashes shortly after loading (0% correct); 
       - sep. Antic means separate Antic access of the Ramdisk;    
         (only 2 programs seem to exist: Video Blitz & The Wedge);  


Thanks and credits go to Russ Gilbert, Bernhard Pahl and Mathy van
Nisselroy for sharing their info with me. Any corrections and/or updates 
are welcome...  - Andreas Magenheimer 

------------------------------

Subject: 8.13) What voice/sound synthesis software is there for the Atari?

This section by Andreas Magenheimer.

- S.A.M. - the Software Automated Mouth by Don't Ask Software (a 
  software package; you can find it at Don`s / the author's homepage:
  http://www.retrobits.net)
- Softsynth (a PD program, that creates sounds and sound effects via
  modulation of the tv/monitor speaker; available from the ABBUC library);
- MOD-Sounds (sound-MODulation, allthough I do not know any software to
  create such sounds on an A8, some programs to edit (Protracker) and
  playback (Inertia, Modplayer, Neotracker, etc.) these sounds do exist);

------------------------------

Subject: 8.14) What programs support stereo and upgraded sound?

This section by Andreas Magenheimer.

There is already a lot of stereo software for the upgraded Atari computers
available, of course most of these programs are limited to certain/special
upgrades and merely perform their stereo effects on these items (with
otherwise upgraded or non-upgraded Ataris, the sounds or programs will
only play in mono):

a) software for the various stereo-upgrades:

- stereo with one Pokey (POPS-software): Afaik for this kind of upgrade,
  there merely exists a patched version of the Pokey player program, I am
  not sure if there is anything else for it; anyway, refer to Analog 
  Computing, issue 66, november 1988, pages 54 -60;

- stereo with two computers (thus two Pokeys): Afaik for this simple trick
  there merely exist two programs, they are "Perestroyka" and "Sky 
  Network" by T.Liebich. In order to achieve the stereo effect, you
  have to boot/load one of these demos on two computers (connected to
  different TV's or monitors, there is no need to connect the computers to 
  each other!). When done, press 1-5 on the first computer while pressing
  Shift-1-5 on the second computer. Meaning, if you want to hear the first 
  sound in stereo then press 1 on computer 1 and press Shift-1 on 
  computer 2 simultanously (that`s a little tricky, I know). If you want
  to hear sound 5 in stereo, then press 5 on computer 1 and Shift-5 on
  computer 2 simultanously. Tricky at first, but sooner or later you will
  get the hang of it. Of course you can also connect the two Ataris to
  a hifi-system, using the sound output of one Atari for the left channel
  and the sound output of the other Atari for the right channel...

- stereo-sound with Stereo-Blaster Pro (Portronic/AMC): Afaik there was
  at least one demo disk (early version was single-sided only, later 
  versions were double-sided), that contained some demo-software, namely
  the simple "Stereo-demos" (by AMC, side 1) and the "Stereoblaster-Demo"
  (by HU-Soft, side 2 if available). The Stereoblaster demo was written 
  in Turbo-Basic and played back via Compiled-Turbo-Basic, it uses Chaos
  Music-Composer Sounds (*.CMC) and a few of these provide stereo effects,
  if equipped with a stereo-blaster-pro and a hifi-system. The simple 
  stereo-demos included some programs written in Atari Basic, for example
  a (pong-like) bouncing ball and a flying helicopter. Equipped with a
  stereo-blaster-pro and a hifi-system, one could see the ball bouncing
  left and right and simultanously hear the sound fx on the left or right
  channel. The helicopter started at the left side and produced a loud 
  sound on the left channel, when it was flying to the right side, the 
  sound faded on the left channel and got louder on the right channel, 
  until the helicopter disappeared (and the sound completely faded away). 
  There were some more of these simple demos available, but I don`t 
  remember them anymore.

- Stereo with two Pokeys: There already exist dozens of sounds and demos,
  that support this upgrade, most of these programs were made in Poland,
  but a few sound-demos were also made in other countries. Anyway, the
  following programs support stereo via two Pokey chips:

  - Alf-Demo by the Unknown Base (Netherlands);
  - Alpha-Demo by GMG (Slovakia);
  - AMS-Stereo player by ??? (author unknown), USA;
    (there are at least two AMS-stereo-players, that let you play
     *.AMS sounds in true stereo or at least simulated stereo!);
  - ARS-Mori 16k Intro by Tristesse (music shortened and ripped from
    Drunk Chessboard by Infinity!), Poland of course;
  - Ballada sound by DJ V / BK (Poland);
  - Base 33 by AIDS (msx by Greg, Poland);
  - Chaos Music Composer version x.x patched by ??? , Poland;
    (=> the original version by Janusz Pelc / LK Avalon is only mono,
     but there is a patch available, as well as various patched CMC
     versions on the internet; thus *.CMC sounds can be generated in
     stereo!);
  - (many) *.CMC sounds created by one of the many stereo-versions of 
    Chaos Music Composer;
  - Cogito-Demo by AIDS (Poland) 
  - Do you see the light? sound-demo by Roemer of UNO (Germany);  
  - Draconus, patched version by ANG and/or Micro Discount (NL/UK)
    (the original version by Zeppelin games is only mono!);
  - Drunk Chessboard by Infinity (music by X-Ray!), Poland;
  - Dynakillers (Game) by GMG, Slovakia;
  - First of All (sound) by Raster, Czech Republic;
  - Impossible but Real Demo by MacGyver (Poland);
  - King of Aggregat by X-Ray / Slight (Poland); 
  - Megaplayer Versions 1.6 and 2.0 by MacGyver (Poland)
    (=> and thus all *.CMC, *.MPT, *.TMC, etc. sounds played with
     this sound-player tool can be heard in true or simulated stereo!);
  - Multi-Pro-Tracker 2.4 (various versions) by Jaskier/Taquart?
    (=> thus *.MPT sounds can be generated in stereo!), Poland;
  - (many) *.MPT sounds created by the stereo-version of Multi Protracker;
  - Nazebany by DJ V / BK (Poland); 
  - Overload sound by X-Ray / Slight (Poland);
  - Raster Music Tracker 1.x by Raster, Radek Sterba (a PC program 
    that creates mono/4-channels or stereo/8-channels *.RMT sounds that 
    can be played back on the A8 or any Atari 800/XL/XE emulator);
  - (most) *.RMT sounds created by Raster Music Tracker;
  - Stereo-Patch for Pokey Player by ??? (author unknown)
    (=> thus all Pokey-Player / *.V sounds can be heard in stereo!);
  - Stereo-Patch for Softsynth by Freddy Offenga (Netherlands)
    (=> thus Softsynth will create stereo-sounds!);
  - Stereo Patch for World of Wonders by Freddy Offenga (Netherlands)
    (World of Wonders is a great Softsynth sound-demo!);
  - Still Alive (TMC-sound) by Greg, Poland;
  - Time sound by X-Ray / Slight (Poland);
  - Theta-Music-Composer version 1.x by Greg (Poland)
    (=> thus *.TMC sounds can be generated in stereo!);
  - (most) *.TMC sounds created by Theta Music Composer;
  - Vanity sound by Kuchara / Excellent (Poland) ;
  - Worms (320k-Demo) by Datri, Czech Republic;
  - Zybex, patched version by ANG and/or Micro Discount (NL/UK)
    (the original version by Zeppelin games is only mono!);
  - thats all what I found so far... (A.M.)

b) software for other sound enhancements:

- enhanced-sound with Covox: Afaik this upgrade will playback digitised or
  sampled sound in 8Bit resolution rather than in 4Bit resolution. The 
  following programs support the Covox-Upgrade:
  - Inertia 2.9, a MOD-player by MadTeam;
  - Inertia 4.5, a MOD player by MadTeam;
  - Protracker x.x, a MOD-editor and player by ???;
  - NeoTracker 1.x, a MOD+NEO+... player by EPI/Allegresse;
  - that's all I have found so far; 
note that all programs (except neo-tracker?) will still work with pokey...;

------------------------------

Subject: 8.15) What games support online action via modem?

This section by Andreas Magenheimer.

- Modem Chess, a PD game in Basic by ???
- Modem-Battleships, a PD game in Basic by ???
- Tele-Chess, a PD game in Basic by ???
- probably some more games...

(I have also seen an advert from GCP in Analog or Antic, that listed
 the following games: The City, Cybertank, Cybership, Bio-War, Lords
 of Space; I am not sure if they are all available for the Atari, A.M.)

To play these games online, one would not only require an Atari computer,
but also a modem, a modem-driver and/or a terminal program (like Kermit,
Bobterm, Teleterm, A-Term, Ice-T, BBS Express Pro, etc.). See also the
sections 7.8, 10.1 and 10.2 which tell you more about modem/terminal
programs and modem hardware for the Atari...

------------------------------

Subject: 8.16) What programs support Atari computer networking?

This section by Andreas Magenheimer.

There are two different hardware add-ons which provide a "computer- 
network" (two or more Ataris linked together). Thus, there is software 
that supports either one or the other hardware (namely Gamelink-1 or
Gamelink-2). The following software supports the networking hardware:

- Gamelink-1 (by Dataque): 
  - info-text about GL-1 and where to buy it, by Dataque;
  - Tic-Tac-Two by J.Potter/Dataque, a tic-tac-toe clone; 
  - Modem-Battleships, patched by Rick Detlefsen for Gamelink-1;

- Gamelink-2 / Multilink (by Dataque & Bewesoft):
  - info-text about GL-2 and where to buy it, by Dataque;
  - info text about Maze of Agdagon demo, by Dataque;
  - Maze of Agdagon demo (1 player only) by Dataque;
  - documentation for Maze of Agdagon (full version) by Dataque;
  - Maze of Agdagon (full version, 2-8 players) by Dataque;
  - description of multilink/gamelink-2 hardware and schematics by
    Bewesoft (two texts, one in czech and one in english; schematics
    presented as an Atari Gr.8 picture for a) easy-2-computer hardware
    and b) more complicated 2-8 computer hardware);
  - Multi-Dash (2-8 players, XL/XE only) by Bewesoft;
  - Multi-Race (2-16 players, XL/XE only) by Bewesoft;
  - description of "how to program networking games for multilink
    [gamelink-2] hardware" (text available in english and czech, with
    lots of source codes and OS adresses/variables/...) by Bewesoft;
  - Multi-Worms (2-8 or 2-16? players, XL/XE only) by Bewesoft;
  - complete + documented source code for Multi-Worms by Bewesoft;
  - "starter-kit" module to use in your own networking-games by Bewesoft
    (free use of this module is granted by Bewesoft/Jiri Bernasek);

------------------------------

Subject: 9.1) How can I work with .arc files on my 8-bit Atari?

ARC.EXE for MS-DOS was released by System Enhancement Associates (SEA) around
1985.  It will compress and store groups of files as one file, making it
easier and quicker to download programs and support files at once. Because of
the ease of use and availability of this program, it quickly became the
defacto standard for file archives on Intel-based IBM machines.  Files
compressed and stored with ARC or a compatible utility are normally given the
filename extender ".arc".

The 8-bit Atari computers have several software utility options that are fully
compatible with ARC.EXE, the most important being:

Super UnArc 2.4 and Super Arc 2.4 - shareware by Bob Puff, released 01/31/89
Available: 
http://www.nleaudio.com/css/files/superarc.arc (complete package + docs)

Also, SpartaDOS X includes a fully compatible ARC command for both creating
and extracting .arc files.

------------------------------

Subject: 9.2) What file formats for entire disks/tapes/cartridges are there?

It is now common, especially when working on Windows PCs or Macs, to work with
Atari software as files or "images" containing the data from an entire disk,
data cassette, or cartridge as duplicated from the native media for the Atari.

Here is a list of file formats, arranged by their associated filename
extensions.  These are all filename extensions used to name files containing
entire 8-bit Atari floppy disk images, cassette tape images, or cartridge
images.

.DCM -Image format invented by Bob Puff for his Disk Communicator 3.2 utility.
      Used when working with native Atari hardware.
      DISKCOMM is at http://www.nleaudio.com/css/files/DISKCOM.ARC
      DCM specs at: http://home.planet.nl/~ernest/diskcomm.zip

.ATR -Image format invented by Nick Kennedy, for his SIO2PC project.
      Used with most 8-bit Atari emulators running on other computer
      platforms.  SIO2PC is at http://www.tcainternet.com/wa5bdu/

.XFD -Image format invented by Emulators Inc, for their ST Xformer emulator.
      Identical to ATR except without the 16 byte header.
      Used with ST Xformer and PC Xformer emulators.
      Xformer is at http://www.emulators.com/
      
.PRO -Image format invented by Steven Tucker, for his APE ProSystem device.
      Used with APE, the Atari Peripheral Emulator.
      APE and APE ProSystem are at http://www.atarimax.com/

.SCP -SpartaDOS SCOPY image file. SCOPY was a utility by ICD.

.DI  -Image format invented by Kolja Koischwitz & Christian Kruger for their
      800XL DJ emulator for the Atari ST.

.CAS -Cassette image format invented by Ernest R. Schreurs, for his 
      Digital Cassette Image system (includes CAS2SIO, WAV2CAS, and CAS2WAV
      MS-DOS utilities.  See: http://home.planet.nl/~ernest/
      
See also:
Atari Disk Image FAQ  (Steve Tucker)
  http://www.atarimax.com/ape/docs/DiskImageFAQ/
  
One tool for converting among all of these disk image formats is:
Acvt v1.07 by Jindrich Kubec, found at http://jindroush.atari.org

------------------------------

Subject: 9.3) How can I copy my copy-protected Atari software?

Russ Gilbert writes:

Almost all commercial software for the A8 is/was copy protected.  For boot
disks, this usually involved a large number of special formatting that
couldn't be copied using ordinary sector copiers.  Usually the boot process
involved checking to see if a certain sector error occurred, then proceeding.
If the error did not occur, the disk was a copy and would not work.

For carts, usually the method of protection was to write to the cart area of
memory and see if the value changed.  If the value changed, the cart program
was in RAM, not ROM and would fail to operate.

For tapes, again a fair number of schemes were used.  Some varied the speed at
which the tape loaded.  I'm not familiar with tape protection schemes.

With all software media (cart, tape, disk), there may be program encryption,
which must be decrypted before the program can run.  This to make more
difficult disassembly of the program.

There were/are a number of products to defeat copy protection/allow copying of
protected software for the A8.  The most common way to defeat copy protection
was to disassemble the software and revise sections of code so that the copy
protection was defeated.  A software with defeated copy protection is called a
'cracked' software.  The basic procedure is to understand how cart/tape/disk
software initializes, loads and runs.  Usually make a file out of the software
and 'follow the code', starting with loading of the program, to decryption to
the actual running of the program.  Today, it is unnecessary to copy original
commercial A8 software because it has already been defeated and may be found
at a few ftp sites.  (Note umich archive has no commercial/non-shareware
software.)

Besides 'cracking' software, there were/are hardware devices to copy
commercial protected software.  The Happy 1050 and the Archiver, and probably
other modifications to the 810, or 1050 allowed 'bit image' copying and
reproduction of the special formatting that copy protected disks had.  Using
these archiving disk drives, a copy of the original disk, including all
special formatting and the original code is copied, thus making a copy
protected copy, not cracked, just like the original.

For carts, copying could involve cracking or again there were/are products to

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