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        artificial semblence of life thereafter, by any other hand.

        i, for one, will eagerly pounce upon any novel i find with
        his byline, whatever the world in which it is set, having
        greatly enjoyed all that he's had published, and not just
        the nowadays best-selling discworld novels: see below, for
        quite how much more than two dozen such, are available.

                                                       [ppint.]

----------------------------------------
2.  Pre-Discworld

These books are Terry's earlier efforts, and came before the success
of "The Colour of Magic"; though The Carpet People was re-written later.


----------------------------------------
2.1 The Carpet People (1st Edition)

%A Terry Pratchett
%T The Carpet People
%I Colin Smythe (h/cvr)
%D 11/71 [this edition now out of print]
ISBN 0-900675-49-7

        Price : ukL 1.90 [1.90 GBP]      Hardback 17cm x 22cm, 195 pages
        33 B&W illustrations by _the author_; a few copies hand-coloured
        by him. Cover shows various creatures licking a large white cube.

h/cvr blurb:

        The is magic in every carpet. Cities and villages exist right under
        your feet and the people who live in them are so small that each
        tuft of wool stretches high above them like giant trees. A grain
        of sugar which has somehow found its way into the world of the
        carpet people, becomes a favourite mountain for the carpet animals
        where they go as often as possible. Dust plants make up a wonderful
        vegetation, and the world of the carpet people is as real to them
        as the earth is to us.

        But there are also creatures who live in the underlay; they appear
        to be allies of that terrible and powerful Fray who lives above the
        carpet. Whenever he passes above, he leaves destruction behind him
        in the world of the carpet people, and the creatures of the underlay
        try to take advantage of them.

        This is the story of Snibril and Glurk, the leaders of the carpet
        people and how they finally defeat the servants of Fray. It is full
        of magic battles and the day to day struggle of the brave and
        ingenious carpet people.

        Children of all ages, from 5 to 50 will enjoy this book, and the
        world of the Carpet People in the reader's own home will add a new
        dimension to his imagination.


---------------------------------------
2.2 The Carpet People (revised edition)

%A Terry Pratchett
%T The Carpet People
%I Doubleday (h/cvr)
%D 1992
ISBN 0-385-40304-6
%I corgi (p/b)
%D 4/93
ISBN 0-552-52752-1
%I Corgi (two-cassette audio/b abr.)
%D 4/9/97
ISBN 0-552-54552-X


h/cvr blurb:

        

        In the beginning, there was nothing but endless flatness.
        Then came the Carpet...

        

        That's the old story everyone knows and loves (even if they
        don't really _believe_ it). For now the Carpet is home for
        many different tribes and peoples - from the empire-building
        Dumii, to the nomadic Munrungs, the proud Deftmenes, and the
        terrible creatures from the Unswept Regions.  And there's a
        new story in the making.

        The story of the time when Fray begins to move, sweeping a
        trail of destruction across the Carpet.

        The story of the power-hungry mouls, saddling up their snargs
        and riding to the attack.

        The story of Glurk and Snibril, Munrung brothers, who set out
        on an adventure to end all adventures when their village is
        flattened.

        The story that will come to a terrible end - if someone
        doesn't do something about it. If _everyone_ doesn't do
        something about it...

p/b blurb:

        as for h/cvr, with "But now.. ..to many..." for "For now..
        ..for many..." at start 2nd para; and "..peoples and now
        there's a new story in the making. The story of Fray,
        sweeping a trail of destruction across the Carpet. The
        story of power-hungry mouls - and of two Munrung brothers,
        who set out on an adventure to end all adventures when
        their village is flattened.

        It's a story that will come to a terrible end - if someone
        doesn't do something about it. If _everyone_ doesn't do
        something about it..."


----------------------------------------
2.3 The Dark Side of the Sun

%A Terry Pratchett
%T The Dark Side of the Sun
%I Colin Smythe (h/cvr)
%D 1/76 [this edition now out of print]
ISBN 0-901072-20-6
this h/cvr edition's dust-jacket art is by Terry, 1973, as is the St.Martins;
%I St. Martin's (merkin h/cvr) [a modified run-on of the Colin Smythe edn.]
%D 1976 [this edition now out of print]
ISBN 0-........-.
%I New English Library (p/b) cover art by Tim White.
%D 3/78 [this edition now out of print]
ISBN 0-450-03298-1
%I Signet (mmp/b)
%D (not yet known) [this edition now out of print]
ISBN 0-451-.....-.
%I Corgi (p/b) cover art by Josh Kirby.
%D 4/88
ISBN 0-552-13326-4
%I Doubleday (h/cvr) dust-jacket art from the Corgi p/b edition.
%D 1994
ISBN 0-385-40476-X

h/cvr blurb:

        _Probability Math:_ the science of foretelling the future. For
        Dom Sabalos, heir to an immensely rich family, its forecasts
        were curiously contradictory: he would be assassinated, and
        _after_ that, find the fabulous, almost mythical, world of the
        Jokers, who were only known by a few incredible artifacts
        scattered throughout the Galaxy.

        Any good P-Mathematician could find out this information. Some-
        body certainly wanted to prove P-Math wrong as far as Dom was
        concerned, and make sure that once he was dead, he stayed dead. A
        robot assassin, with built-in `luck', had been put on his tail,
        but what was it that protected Dom every time the assassin
        struck?

        To be sure, he had an excellent robot servant, Isaac; (class 5
        with Man-Friday subcircuitry). a planet (the First Syrian Bank)
        as a god-father, a determined and protective grandmother (who
        looked as if she had been born aged eighty), a security chief who
        even ran checks on himself, and a home world, where a missing
        hand was only a minor mishap and even death was not always fatal
        - but what protected Dom on his search for the world which he
        knew lay on the dark side of the sun:?

p/b blurb:

        Dom Salabos had a lot of advantages.
        As heir to a huge fortune, he had an excellent robot
        servant (with Man-Friday subcircuity), a planet (the First
        Syrian Bank) as a godfather, a security chief who even ran
        checks on himself, and on Dom's home world even death was
        not always fatal.
        Why then, in an age when prediction was a science, was his
        future in doubt?


----------------------------------------
2.4 Strata

%A Terry Pratchett
%T Strata
%I Colin Smythe (h/cvr)
%D 6/81 [this edition now out of print]
ISBN 0-901072-91-5
this h/cvr edition's dust-jacket art is by Tim White, as is the St.Martin's;
%I St. Martin's (merkin h/cvr) [a modified run-on of the Colin Smythe edn.]
%D c.1981 [this edition now out of print]
ISBN 0-........-.
%I New English Library (p/b) new cover art by Tim White.
%D 5/82 [this edition now out of print]
ISBN 0-450-04977-9
%I Signet (mmp/b)
%D 3/83 [this edition now out of print]
ISBN 0-451-12147-3
%I Roc (mmp/b) LE5111 cover art by Darrell K. Sweet.
%D [?][3rd printing of the mmp/b] [this edition now out of print]
ISBN 0-451-45111-2
%I Corgi (p/b) cover art by Josh Kirby.
%D 1988 [re-set 1990]
ISBN 0-552-13325-6
%I Doubleday (h/cvr) dust-jacket art from the Corgi p/b edition.
%D 1994
ISBN 0-385-40475-1
%I Roc (mmp/b)
%D 1/99
ISBN 0-451-.....-.

h/cvr blurb:

        A flat earth? Impossible. Kin Arad is the 210-year-old super-
        visor in charge of resurfacing the newly named planet, Kingdom.
        When she finds Jago Jalo, a  man who has a cloak of invisibility
        and should have died a thousand years ago, in her office, she de-
        cides he must have an unusual tale. He has. He knows where such a
        world is. It is like the medieval earth . . . almost. Leiv Eriks-
        son is setting off for the New World, but he will never find it.
        Instead he sails to the edge of the world and its eternal water-
        fall.
        It is obvious that this `earth' has been built by the Great
        Spindle Kings, makers of universes, inventors of the strata mach-
        ine and the ultimate in claustrophobes, anmd Jalo lures the human
        Kin, the kung Marco Farfarer and the fifty-six-syllable-named
        shand better known as Silver, to undertake a voyage of discovery
        with him: the rewards must be beyond their dreams . . . or night-
        mares.


p/b blurb:

        The excavation showed that the fossilized plesiosaur had been
        holding a placard which read, "End Nuclear Testing Now". That
        was nothing unusual.
        But then came a discovery of something which *did* intrigue
        Kin Arad.
        A flat earth was something new ...


----------------------------------------
3.  The Nomes Series  (The Bromeliad)

Overtly for children, this series has proved popular for both adults
and children and may be found in either the childrens', or the sf &
fantasy sections of your bookstore - or in both... Diggers has been
made into a cartoon series by Cosgrove-Hall (- see 7.2 for the [o/p]
picture book based on this; and see the AFP-FAQ for more information).
uk editions have cover art by Josh Kirby.

----------------------------------------
3.1 Truckers

%A Terry Pratchett
%T Truckers
%I Doubleday (h/cvr)
%D 9/89
ISBN 0-385-26961-7
%I Corgi (p/b)
%D 9/90
ISBN 0-552-52595-2
%I Delacorte (merkin h/cvr)
%D (not yet known)
ISBN (not yet known)
%I Corgi (two-cassette audio/b; abr.)
%D 1993
ISBN 0-552-14005-8

h/cvr blurb:

        `Outside! What's it like?' Masklin looked blank. `Well,' he said,
        `it's sort of big -' `Yes?' `And, er, there's a lot of it -'
        `Yes? Yes?' `With, you know, things in it -'

        ...yes, _lots_ of things, and all of them a mystery to the thou-
        sands of tiny nomes living under the floorboards of a large dep-
        artment store, most of whom have never even set eyes upon the
        outside world. Things like Day and Night and Sun and Rain don't
        really exist, say all intelligent nomes. They're just daft old
        legends.

        But soon a devestating piece of news is to shatter the nomes' ex-
        istence: the Store - their world - is to be demolished...

        So it's up to Masklin, the last nome to come into the Store, to
        mastermind the unbelievable escape plan that will take all the
        nomes into the dangers of the great Outside.

        It means they have to think. And they have to think BIG.

        And they start to learn who they are and how they came to be
        there, and where their fantastic journey must one day take them.


p/b Blurb:

        To the thousands of tiny nomes who live under the floorboards
        of a large department store, there is no Outside.  Things like
        Day and Night, Sun and Rain are just daft old legends.
        Then a devastating piece of news shatters their existence:
        the Store - their whole world - is to be demolished.  And it's
        up to Masklin, one of the last nomes to come into the Store,
        to mastermind an unbelievable escape plan that will take all
        the nomes into the dangers of the great Outside ...


----------------------------------------
3.2 Diggers

%A Terry Pratchett
%T Diggers
%I Doubleday (h/cvr)
%D 4/90
ISBN 0-385-26980-3
%I Corgi (p/b)
%D 4/91
ISBN 0-552-52586-3
%I Delacorte (merkin h/cvr)
%D (not yet known)
ISBN (not yet known)
%I Corgi (two-cassette audio/b; abr.)
%D 1993
ISBN 0-552-14006-6

h/cvr blurb:

        `In the beginning...Arnold Bros (est. 1905) created the Store.'

        When their home, a large department store, was demolished, thou-
        sands of tiny nomes made a daring and dramatic escape on a stolen
        lorry - and only just in the nick of time. The abandoned quarry
        they found was perfect for their needs.

        At last they are safe. Or are they?

        Soon strange things start to happen. Like the tops of puddles
        growing hard and cold, and the water coming down from the sky
        in frozen bits. Worse is to come though. The quarry is to be
        re-opened - their new home is under threat.

        A newspaper cutting sends three brave nomes off on a desperate
        mission which, if it succeeds, could lead them all to their ult-
        imate home...

        Meanwhile, back at the quarry, the remaining nomes prepare to
        defend their home against the intruders. But how long will they
        be able to keep the humans at bay - even _with_ the help of the
        monster Jekub?

p/b blurb:

        `And Grimma said, We have two choices. We can run, or we hide.
        And they said, Which shall we do? She said, We shall Fight.'

        A Bright New Dawn is just around the corner for thousands of
        tiny nomes when they move into the ruined buildings of an
        abandoned quarry.  Or is it?

        Soon strange things start to happen. Like the tops of puddles
        growing hard and cold, and the water coming down from the sky
        in frozen bits.  Then humans appear and they _really_ mess
        everything up.  The quarry is to be re-opened and the nomes
        must fight to defend their new home.  But how long will they
        be able to keep the humans at bay - even _with_ the help of
        the monster Jekub?


----------------------------------------
3.3 Wings

%A Terry Pratchett
%T Wings
%I Doubleday (h/cvr)
%D 9/90
ISBN 0-385-40018-7
%I Corgi (p/b)
%D 9/91
ISBN 0-552-52649-5
%I Delacorte (merkin h/cvr)
%D (n.y.k.)
ISBN (n.y.k.)
%I Corgi (two-cassette audio/b; abr.)
%D 1993
ISBN 0-552-14007-4

h/cvr blurb:

        `It loomed over them, so big that you had to keep on stepping
        back and back to see how big it was. It wasn't a _thing_, it
        was a bit of shaped sky...'

        Somewhere in a place so far up there is no down, a ship is
        waiting to take the nomes home - back to wherever they came
        from. With their home in a quarry under threat, one nome -
        Masklin - knows that they've got to find a way of contacting
        this ship.

        It means going to Florida (wherever that is), then getting to
        the launch of a communications satellite (whatever _that_ is).
        A ridiculous plan. Impossible. But Masklin doesn't know this
        so he tries to do it anyway. And the first step is to try and
        hitch a ride on a new kind of truck, a truck with wings -
        Concorde ...

        He doesn't want to cause any trouble. He only wants to steal
        one of those space shuttle things. But when you're only four
        inches high in a world full of humans, things have a nasty
        habit of getting rather complicated...

p/b blurb:

        Somewhere in a place so far up there is no down, a ship is
        waiting to take the nomes home - back to wherever they came
        from.
        And one nome, Masklin, knows that they've got to try and
        contact this ship.
        It means going to Florida (wherever that is), then getting to
        the launch of a communications satellite (whatever that is).
        A ridiculous plan.  Impossible.
        But Masklin doesn't know this so he tries to do it anyway.
        And the first step is to try and hitch a ride on a new kind
        of truck, a truck with wings - Concorde ...


----------------------------------------
3.4 The Bromeliad (omnibus of 3.1, .2 & .3)

%A Terry Pratchett
%T The Bromeliad
%I Doubleday (h/cvr)
%D 5/11/98
ISBN 0-385-41044-1

h/cvr blurb:

        Truckers
        To the thousands of tiny nomes living under the floorboards of
        a large department store, there is no Outside. No Day or Night,
        no Sun or Rain. They're just daft old legends. Until the devest-
        ating news that the Store is to be demolished. Now the nomes have
        to think. And they have to think BIG...

        Diggers
        A Bright New Dawn is just around the corner for the nomes when
        they move into an abandoned quarry. Or is it? For when humans
        turn up, they begin to mess everything up again. Now the nomes
        have two choices: to run, or to hide. Or, maybe, they could...
        _fight_. But for how long can they keep the humans at bay - even
        with the help of the monster Jekub?

        Wings
        It's a ridiculous plan. Impossible. To hitch a ride on a truck
        with wings - Concorde. And then steal one of those space shuttle
        things. But home is home, and the nomes want to go there. They
        don't _mean_ to cause any trouble. Really...


----------------------------------------
4.  Young Adult Books

Aimed at the round-about-teenage market, "Young Adult books have fewer
teddy bears and more inner city grit" (so the man himself says).

----------------------------------------
4.1 Only You Can Save Mankind

%A Terry Pratchett
%T Only You Can Save Mankind
%I Doubleday (h/cvr)
%D 9/92
ISBN 0-385-40308-9
%I Corgi (p/b)
%D 9/93
ISBN 0-552-13926-2
%I Corgi (two-cassette audio/b; abr.)
%D 5/95
ISBN 0-552-14008-2


h/cvr blurb:

        The mighty alien fleet from the very latest computer game
        thunders across the computer screen...

        Hands poised on the joystick, Johnny prepares to blow them
        into the usual million pieces...

        And they send him a message: _WE SURRENDER._

        They're not supposed to do that! Where does it say in the
        manual that they're supposed to do that?

        But they've done it. This time they don't want to die. They
        just want to go home.

        Johnny is the only human who knows. So he has to learn how to
        wage all-out Peace, and they don't make joysticks with a
        `Don't Fire' button...

        It's hard, trying to Save Mankind from the Galactic Hordes.
        It's even harder trying to save the Galactic Hordes from
        Mankind. But it's only a game, isn't it.

        _ISN'T IT?_

p/b blurb:

        As the mighty alien fleet from the very latest computer game
        thunders across the computer screen, Johnny prepares to blow
        them into the usual million pieces.

        And they send him a message:

        _We Surrender._

        They're not supposed to do that! They're supposed to die. And
        computer joysticks don't have `Don't Fire' buttons...

        It's hard enough, trying to save Mankind from the Galactic Hordes.
        It's even harder trying to save the Galactic Hordes from Mankind.
        But it's only a game, isn't it.

        _Isn't It?_


----------------------------------------
4.2 Johnny and the Dead

%A Terry Pratchett
%T Johnny and the Dead
%I Doubleday (h/cvr) d-j art John Avon
%D 5/93 [this edition now out of print]
ISBN 0-385-40301-1
%I Corgi (p/b) cover art from the front of the h/cvr d-j.
%D 3/94
ISBN 0-552-52740-8 [this edition now out of print]
%I Corgi (two-cassette audio/b; abr.)
%D 1995
ISBN 0-552-14003-3
%I Corgi (p/b) cover art from the London Weekend Television dramatisation.
%D /95
ISBN 0-552-52842-0

h/cvr blurb:

        `Call any time you like,' said the Alderman. `I'm always in.
        That's something you learn to be good at, when you're dead...'

        Not many people can see the dead (not many would want to).
        But twelve-year-old Johnny Maxwell can. And the dead are
        nothing like he expected. They don't lurch about. They don't
        push through walls. They can't even _dance_ like they do in
        videos. They're just people -- post-senior citizens -- and
        they're always in.

        At least, up until now. Now the council want to move them out
        so the cemetery can be sold as a building site. But the dead
        have learned a thing or two from Johnny. They're not going to
        take it lying down... especially since it's Halloween tomorrow.

        Besides, they're beginning to find that life is a lot more fun
        than it was when they were... well... alive.  Especially if they
        break a few rules...

p/b blurb:

        Not many people can see the dead (not many would want to).
        But twelve-year-old Johnny Maxwell can. And he's got bad news
        for them: the council want to sell the cemetery as a building
        site. But the dead have learned a thing or two from Johnny.
        They're not going to take it lying down... especially since
        it's Halloween tomorrow.

        Besides, they're beginning to find that life is a lot more fun
        than it was when they were... well... alive.  Especially if they
        break a few rules...


----------------------------------------
4.3 Johnny and the Bomb.

%A Terry Pratchett
%T Johnny and the Bomb
%I Doubleday (h/cvr)
%D 4/96
ISBN 0-385-40670-3
%I Corgi (two-cassette audio/b; abr.)
%D 1996
ISBN 0-552-14458-4
%I Corgi (p/b)
%D 2/97
ISBN 0-552-52968-0

h/cvr blurb:

        THERE WAS A FLASH OF LIGHT, THE AIR FLICKERED... AND THE WORLD
        CHANGED. IT'S MAY 21, 1941, THOUGHT JOHNNY. IT'S WAR.

        Mrs Tachyon the bag-lady is not the sort of person you'd normally
        _choose_ to hang out with. But when Johnny Maxwell and his friends
        find her semi-conscious in an alley, they have to do _something_...
        as long it it's not the kiss of life.

        The more time Johnny spends with her, the more he finds that Mrs
        Tachyon isn't the ranting old nutter everyone thinks she is.
        She seems to hold the key to different times, different eras -
        including the Blackbury Blitz in 1941. Suddenly _now_ isn't the
        safe place Johnny once though it was, as he finds himself bound
        up more and more with _then_. And, as time shifts beneath him,
        and the shopping mall and TV arials melt into air-raid sirens and
        ration books, Johnny wonders just how much changing the past can
        really change the future...

        This time-stoppingly funny, richly entertaining new adventure from
        the master of fantastical and irreverent wit, Terry Pratchett, is
        the third in the series about Johnny Maxwell, following _Only You
        Can Save Mankind_ and _Johnny and the Dead_.

p/b blurb:

        There was a flash of light, the air flickered... and the world
        changed. It's May 21, 1941, thought Johnny. It's war.

        Johnny Maxwell and his friends have to do _something_ when they
        find Mrs Tachyon, the local bag lady, semi-conscious in an alley...
        as long it it's not the kiss of life.

        But there's more to Mrs Tachyon than a squeaky trolley and a bunch
        of dubious black bags. Somehow she holds the key to different times,
        different eras - including the Blackbury Blitz in 1941. Suddenly now
        isn't the safe place Johnny once though it was, as he finds himself
        bound up more and more with then...


----------------------------------------
4.4 (omnibus of 4.1, 4.2 & 4.3)
[there is currently no plan for an omnibus of the johnny maxwell books,
 so far as the transworld rep. is aware.]


----------------------------------------
5.  Collaborations

 This section details those books that  Terry  has written with other
 authors. See also 7a. the "Discworld Non-Fiction & Art Books" section.
 The revised edition of _The Carpet People_ arguably belongs amongst
 "Collaborations" - but as the first, original edition is in the "Pre-
 Discworld" section, the revised is also listed there [see 2.2].


----------------------------------------
5.1 Good Omens (with Neil Gaiman)

%A Terry Pratchett and Neil Gaiman
%T Good Omens
%I Victor Gollancz (h/cvr) d-j art Chris Moore
%D 5/90, 3/95 (2nd impr.)
ISBN 0-575-04800-X
%I Workman (merkin h/cvr)
[text differs slightly: see the FAQ for details. other publishers' editions
 follow this, with their own typoes, literals, etc, where re-set.]
%D 1990 [this edition now out of print]
ISBN 0-894-80853-2
%I Corgi (p/b) cover art Graham Ward
%D 5/91
ISBN 0-552-13703-0
%I Berkeley (tp/b)
%D 3/92
ISBN 0-425-13215-3
%I Ace (mmp/b)
%D 5/96
ISBN 0-441-00325-7

h/cvr blurb:

        According to the Nice and Accurate Prophecies of Agnes Nutter -
        the world's only _totally reliable_ guide to the future - the
        world will end on a Saturday.
         Next Saturday, in fact.
         Just after tea.
         Which means that Armageddon will happen on a Saturday night.
        There will be seas of fire, rains of fish, the moon turning to
        blood and the massed armies of Heaven and Hell will sort it out
        once and for all.
         Which is a major problem for Crowley, Hell's most approachable
        demon and former serpent, and his opposite number and old friend
        Aziraphale, genuine angel and Soho bookshop owner. They _like_ it
        down here (or, in Crowley's case, _up_ here).
         So they've got no alternative but to stop the Four Motorcyclists
        of the Apocalypse, defeat the marching ranks of the Witchfinder's
        army* and - somehow - stop it all happening.
         Above all (or, in Aziraphale's case, _below_ all) they need to
        find and kill the Antichrist, currently the most powerful creature
        on Earth.
         This is a shame.
         Because he's eleven years old, loves his dog even though it's real-
        ly a Satanic hellhound under all that hair, really cares about the
        environment and is the sort of boy anyone would be proud to have as
        a son. He's also totally invulnerable, and a nice kid.
         And if that isn't enough, they've still got Sunday to deal with. . .

        * All two of them.

p/b blurb:

        According to the Nice and Accurate Prophecies of Agnes Nutter -
        the world's only _totally reliable_ guide to the future - the
        world will end on a Saturday. Next Saturday, in fact. Just after
        tea...


----------------------------------------
5.2 The Unadulterated Cat (with Gray Joliffe)

%A Terry Pratchett and Gray Joliffe
%T The Unadulterated Cat
%I Victor Gollancz
%D 10/89 non-standard [larger than b] format p/b [line-and-fill illoes]
ISBN 0-575-04628-7 [this edition is out of print.]
%I Victor Gollancz a format p/b, line illoes
%D 9/92
ISBN 0-575-05369-0 [this edition is out of print, replaced by:]
ISBN 0-575-06104-9 [this edition is out of print, replaced by:]
%I Vista (a format p/b) [line illoes]
%D 1997
ISBN 0-575-60155-8

first edition p/b blurb:

        Can you recognise a real, unadulterated cat when you see one?
        Or have you too grown used to the boring, mass-produced cats
        the advertising industry adores?

        Real cats never eat from bowls (at least not the ones marked
        CAT).

        Real cats never wear flea collars . . . or appear on birthday
        cards . . . or chase anything with a bell in it.

        Real cats do eat quiche. And giblets. And butter. And anything
        else left on the table. They can hear a fridge door opening two
        rooms away.

        Real cats don't need names.  But they often get called them.

        "Yaargeroffoutofityarbastard" does nicely.


----------------------------------------
6.  Translations

Terry Pratchett's works have been translated into several languages.
The ISBN numbers for these editions are listed here, if afpers have
seen and reported them, or the information been gleaned from other
sources.

----------------------------------------
6.1 Dutch [information added 12/12/98: many thanks to daniel proost]

%A Terry Pratchett
%T De Kleur van Toverij [The Colour of Magic]
%I Het Spectrum
%D 1991
ISBN 90-274-2757-7

%A Terry Pratchett
%T Dat Wonderbare Licht [The Light Fantastic]
%I Het Spectrum
%D
ISBN 90-274-....-.

%A Terry Pratchett
%T Meidezeggenschap [Equal Rites]
%I Het Spectrum
%D 1992
ISBN 90-274-2901-4

%A Terry Pratchett
%T Dunne Hein [Mort]
%I Het Spectrum
%D 1992
ISBN 90-274-2995-2

%A Terry Pratchett
%T Betoverkind [Sourcery]
%I Het Spectrum
%D 1992
ISBN 90-274-3103-5

%A Terry Pratchett
%T De Plaagzusters [Wyrd Sisters]
%I Het Spectrum
%D
ISBN 90-274-3163-9

%A Terry Pratchett
%T Pyramides [Pyramids]
%I Het Spectrum
%D
ISBN 90-274-3242-2

%A Terry Pratchett
%T Wacht! Wacht! [Guards! Guards!]
%I Het Spectrum
%D
ISBN 90-274-

%A Terry Pratchett
%T Erik [Eric]
%I Het Spectrum
%D
ISBN 90-274-

%A Terry Pratchett
%T Rollende Prenten [Moving Pictures]
%I Het Spectrum
%D
ISBN 90-274-

%A Terry Pratchett
%T Maaierstijd [Reaper Man]
%I Het Spectrum
%D
ISBN 90-274-

Non-Discworld novel:

%A Terry Pratchett & Neil Gaiman
%T Hoge Omens [Good Omens]
%I Het Spectrum
%D 1994
ISBN 90-274-2907-3

----------------------------------------
6.2 Finnish

 The Unadulterated Cat has been published in Finnish as "Tosikissa ei
 kirppuja kiroile" (Art House, 1990, Helsinki).
 Wyrd Sisters is translated as "Noitasiskot",  Mort as "Mort", and Reaper Man
as "Viikatemies" - all with the original Josh Kirby cover.

----------------------------------------
6.3 French [information added 5, 10/98, 7/7/99: many thanks to dominic dunlop]
dominic reports the french editions credit one "Ron Kirby" for the cover art...

%A Terry Pratchett [Patrick Marcel, translator]
%T La huitieme couleur [The colour of magic]
%I l'Atalante
%D 1993
ISBN 2-905158-67-0

%A Terry Pratchett [Patrick Couton, translator]
%T La huitieme couleur [The colour of magic]
%I l'Atalante
%D 1996
ISBN 2-84172-039-X

%A Terry Pratchett [Patrick Couton, translator]
%T La huitieme couleur [The colour of magic]
%I Pocket
%D 1997
ISBN 2-266-07156-4

%A Terry Pratchett [Patrick Couton, translator]
%T La huitieme sortilege [The light fantastic]
%I Pocket
%D 1997
ISBN 2-266-07155-6

%A Terry Pratchett [Patrick Couton, translator]
%T La huitieme fille [Equal rites]
%I l'Atalante
%D 1994
ISBN 2-905158-84-0

%A Terry Pratchett [Patrick Couton, translator]
%T La huitieme fille [Equal rites]
%I Pocket
%D 1998
ISBN 2-266-08069-5

%A Terry Pratchett
%T Mortimer [Mort]
%I l'Atalante
%D 1994
ISBN 2-905158-90-5

%A Terry Pratchett [Patrick Couton, translator]
%T Sourcellerie [Sourcery]
%I l'Atalante
%D 1995
ISBN 2-84172-000-4

%A Terry Pratchett [Patrick Couton translator]
%T Sourcellerie [Sourcery]
%I Pocket
%D 1999
ISBN 2-266-09093-3

%A Terry Pratchett [Patrick Couton, translator]
%T Trois soeurcieres [Wyrd sisters]
%I l'Atalante
%D 1995
ISBN 2-84172-011-X

%A Terry Pratchett [Patrick Couton, translator]
%T Pyramides: le livre de la sortie [Pyramids]
%I l'Atalante
%D 1996
ISBN 2-84172-026-8

%A Terry Pratchett [Patrick Couton, translator]
%T Au guet! [Guards! Guards!]
%I l'Atalante
%D 1997
ISBN 2-84172-045-4

%A Terry Pratchett, Josh Kirby [Patrick Couton, translator]
%T Eric
%I l'Atalante
%D 1997
ISBN 2-84172-053-5

%A Terry Pratchett [Patrick Couton, translator]
%T Les zinzins d'Olive-Oued [Moving pictures]
%I l'Atalante
%D 1997
ISBN 2-84172-061-6

%A Terry Pratchett [Patrick Couton, translator]
%T Le faucheur [Reaper man]
%I l'Atalante
%D 1998
ISBN 2-84172-066-7

Non-Discworld Novels:

%A Terry Pratchett [Patrick Marcel, translator]
%T Le peuple du tapis [The carpet people]
%I J'ai lu
%D 1997
ISBN 2-290-04669-8

%A Terry Pratchett, Dominique Haas (translator)
%T La face obscure du soleil [The Dark Side of the Sun]
%I Pocket
%D 1998
ISBN 2-266-07290-0

"Translated from the American by Dominique Haas";
 Cover "Illustration (c) Ron Kirby"

%A Terry Pratchett [Dominique Haas, translator]
%T Strate-a-gemmes [Strata]
%I Pocket
%D 1997
ISBN 2-266-07288-9

%A Terry Pratchett, Neil Gaiman [Patrick Marcel, translator]
%T De bons presages [Good omens]

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