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Archive-name: graphics/raytrace-faq/part2
Last-modified: 2001/02/28
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This is part 2 of the comp.graphics.rendering.raytracing Frequently
Asked Questions list. The latest version of the FAQ is available via
anonymous WWW at:

http://www.cyrus.ruhr.de/rayfaq/

It is also available via anonymous ftp at:

ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/raytrace-faq/

If you only have email, you can get it by sending email to:



with both

"send usenet/news.answers/graphics/raytrace-faq/part1" and
"send usenet/news.answers/graphics/raytrace-faq/part2"

in the body of the message (without the quotes).

  (C) Copyright 1994 Andy Wardley 
  (C) Copyright 1995, 1996, 1997 Andreas Dilger 
  (C) Copyright 2000 Markus Kniebes 

------------------------------

Subject: 4 - Utilities and Other Software

------------------------------

Subject 4.1 - Image Display/Conversion Programs

  * IMAGEMAGICK - An X-Windows based image display program (source
    distribution), that also allows simple editing of images, such as
    color modification, scaling, rotating, text annotation, etc.  PNG
    format images are now supported by ImageMagick.  Available at:
    ftp://harbor.ecn.purdue.edu/pub/imagemagick.tar.gz
    http://www.imagemagick.org
    (Cristy, 1995)

  * NEOPAINT - A useful DOS shareware paint package (registration US
    $45) for creating images, height fields, etc, or just touching up
    finished artwork.  Available from wuarchive and mirrors.

  * NETPBM - A collection of command-line utilities for most platforms
    (source distribution).  Executables available for most other
    platforms like DOS, OS/2, Linux, and others.  NetPBM utilities
    convert practically any format to any other by using a common
    intermediate file format, as well as allowing quantization,
    cropping, combining, blur, and many other effects.  Available at:
    ftp://wuarchive.wustl.edu/graphics/graphics/packages/NetPBM/
    (Poskanzer et al., 1991-1994)

  * PICLAB - An excellent package for converting and post-processing
    images for DOS.  (Crocker, 1990)

  * QPV - The Quick Picture Viewer.  A great utility for displaying and
    converting images for DOS/Win systems.  Formerly QPEG, QPV has been
    improved, and has new features, such as the ability to read and
    write PNG format images.  (Fromme, 1995)

  * XV - An X-Windows image display program (source distribution),
    with simple image editing facilities, such as color editing,
    scaling, rotation, and also filter effects for blurring, edge
    detection, and others.  A patch is available for XV 3.10 to support
    PNG images via libpng and libz.  (Bradley, 1995)
    http://www.trilon.com/xv/

------------------------------

Subject 4.2 - Format Conversion Utilities

  Much of the following sections area taken from Amanda Osbourne's
   "Raytrace Utilities for DOS/Windows"
  list.  All are IBM PC based unless otherwise specified.

  Various utilities for converting from one 3D file format to another:

  * 3DSPOV - Reads 3d studio mesh files. Writes out to Raw, POV-Ray
    (1 & 2), Vivid and Polyray.  (Anger & Bowermaster, 1993)
    
  * 3DS2POV V1.80 - This free program can convert your binary 3D Studio 
    3DS file in POV 1.0, POV 2.0 including basic material parameters 
    (color, ambient, diffuse, reflection, transparency) and smoothing. 
    It also supports the output of RAW (useful for POVLAB), Vivid and   
    Polyray. Supports animation ! BySteve Anger  
    http://www.uni-jena.de/~p6sepa/software.htm

  * 3DWin - Likely the most versitle shareware 3D conversion 
    utility that you will find anywhere. It is actively maintained and 
    developed and has support for most major 3D file formats. It also 
    include direct support for POV-Ray and Moray plus the author has 
    plug-ins available for Moray for direct import capabilitites.  
    http://www.stmuc.com/thbaier/

  * DEM2POV - This program (source distribution) converts US Geological
    Survey (USGS) Digital Elevation Maps (DEM) to the TGA format
    heightfields used by POV-Ray 2.2.  Includes a large DEM file of the
    region around the Grand Canyon.  (Kirby, 1995)

  * DXF2POV - DXF to POV-Ray 1 conversion program.
    (Collins, Wells, Farmer & Gibeson, 1992)

  * DXF2RAW - DXF to Raw conversion program.
    (Coy, Barber, Daigle & Shiffman, 1992)

  * DXF2V - DXF to Vivid conversion program.
    (Coy, Barber, Daigle & Shiffman, 1992)

  * DXF3DS - DXF to 3DS conversion program.  (Yost/Autodesk, 1991)

  * HUTIL101c - A set of utilities (source) for converting  between
    various POV-Ray heightfield formats (16-bit TGA, GIF, POT) as well
    as OCT and Matlab 32-bit MAT files.  In addition, it can combine
    heightfields using arithmetic operators, join them together, scale,
    and create spherical and cylindrical heightfields with triangle
    meshes.  See also HF-Lab.  (Beale, 1995)

  * IV2RAY - Converts SGI OpenInventor 2.0 (VRML 1.0) files to RayShade
    files.  Freely available from Cow House Productions web page at:
    http://www.cowhouse.com/. (Cow House Productions, 1996)

  * MRYPLY - Converts Moray files to PolyRay files.

  * OBJ2ASC2 - Wavefront object to 3d studio ascii converter.
    (Knight, 1993)

  * RAW2PV - Excellent utility that allows the user to adjust the
    level of smoothing to apply to raw data as it is translated to
    POV-Ray (1 & 2.x), Polyray or Vivid 2. It can also add a camera
    and light to the scene, making things fairly easy for the novice
    user.  (Anger, 1993)

  * RAYL210 - Helpful utility to convert uLathe (an object creator
    program for windows) files to RAW, POV-Ray 1 & 2.x or Vivid 2
    format.  (Koehler, 1993)

  * SPD - The Standard Procedural Database isn't a conversion package,
    per-se, but rather a set of tools for storing objects in a
    platform netutral format.  It can convert from NFF, simple DXF, and
    Wavefront OBJ to a multitude of formats (about 14 at last count).
    It is often used by ray tracing researchers for measuring ray
    tracer speeds.  http://www.acm.org/tog/resources/SPD/overview.html

  * TDDD2ASC - TDDD (Imagine) to 3D studio ascii file converter.
    (Knight, 1993)

  * WCVT2POV - Although wcvt2pov (MS-Windows) started out converting 3D file 
    formats to POV-Ray, wcvt2pov has become a generic 3D file format conversion 
    utility, with support for importing 3d studio, Wavefront, NFF, DXF, TrueType 
    Fonts, RAW triangles and some other formats, and exporting 3ds, asc, POV-Ray, 
    NFF, DXF, VRML, Wavefront, Open GL 'C' code fragments, RAW triangles, and some 
    other formats.  http://www.europa.com/~keithr/  (Rule, 1995)

  * Blender Python Conversion Scripts - Python scripts for converting 
    Blender models to other formats including POV-Ray. 
    http://www.q-bus.de/Blender/

------------------------------

Subject 4.3 - Creation Creators

  Utilities to aid in the creation of ray tacing objects:

  * BOXER - Object generator for POV-Ray 1 (makes things like bathroom
    tiles and such based upon user input).  (Miller, 1993)

  * BRANCH - Tree creator for POV-Ray 1. (Weller, 1992)

  * CHAIN - Generates interlocking chain links for POV-Ray 1.0.
    (Koehler, 1992)

  * CM - CircleMaster utility for working with quadric spheres and
    ellipsoids; writes output to POV-Ray 1.0. (Brown, 1992)

  * COIL - Creates coiled objects for POV-Ray 1.0. (Kirby, 1992)

  * COILV - Creates coiled objects for Vivid 2. (Kirby & Cox, 1992)

  * CTDS - Connects a series of xyz dot coordinates. Though this may
    not sound like much, this is an extremely helpful utility.
    Supports POV-Ray, Vivid and Polyray. (Brown, 1993)

  * FORM - All sorts of shapes can be generated with this program.
    Form files consist of both shapes and commands (like twistx and
    bend) and output may be POV-Ray 1, 2 or .plg. Interesting program,
    complementary to LPARSER.  (Rowbottom, 1993)

  * FRACTINT - The ultimate fractals generator for DOS, X-windows
    source code, and distributed with the Linux Slackware games disks.
    Great for creating height fields, colour maps, viewing gifs or just
    creating fractals.  (The Stone Soup Group, 1990-95)

  * FRGEN - Fractal Landscape (and other shapes too) Generator.
    Though the program supports Vivid and POV-Ray 1 & 2 directly, by
    selecting raw output you can smooth triangles out with RAW2POV to
    create nice hills and dales. (Anger, 1993)

  * GEODOME - Utility for generating geodesic domes.  Output to
    POV-Ray 2.x format as either facets or a mesh of pipes and joints.
    IBM PC executable, with source included. (Wardley, 1994)

  * GFORGE - Graphical Fractal Forgery (source, DOS exe).  Generates
    16-bit heightfields for POV-Ray, using a high-quality algorithm:
    the IFFT of 1/f noise.  File formats include PGM, PNG, POV TGA
    heightfield, and Matlab bin.  Several parameters give you control
    over the appearance of the output, which can range from sand to
    hills to mountains.  Useful also for 2D textures; the image always
    tiles perfectly.  Now also supports craters.  (Beale, 1995)

  * HFLAB - Heightfield Lab (DOS/Unix source, DOS exe).  Generates and
    manipulates 16-bit heightfields for POV-Ray, using a variety of
    mathematical and procedural algorithms.  Has a graphical interface
    for both DOS and X Windows.  Allows the combination of two or more
    heightfields by addition, multiplication, or side-by-side joining,
    and many other operators.  File formats include PGM, PNG, POV TGA
    heightfield, and Matlab 32-bit floating point.  (Beale, 1996).

  * LEVCON - Level Connector.  This takes an input image in PGM format
    and does mathematical "smoothing" on the data to generate smoothly
    varying surfaces.  The input image tells LEVCON which levels are to
    stay at their given height and which ones can change, and you tell
    LEVCON how to go about connecting the fixed levels.  See the classic
    image "kkteaset.jpg" at the povray.org Hall Of Fame to get an idea
    of what LEVCON can do (it made the tiles).  (Kivisalo, 1995)

  * LEVELLER - A heightfield/terrain object modeller/editor for
    Windows 95/98/NT. Strengths are ease of use, intuitive realtime
    navigation, visualization and editing, and strong POV-Ray support.
    Demos and beta versions are free; registered versions cost below
    $40 US. Available at http://www.daylongraphics.com/products/leveller/

  * LPARSER - L-system creator and mutator. This program is
    particularly strong in the creation of organic looking forms. Many
    example data files are included with the program.  The language of
    l-systems is not intuitive but the results can be truly stunning.
    Outputs to DXF (both R12 and 3D faces), POV-Ray 2.x, RAW and
    Renderstar VOL.  A wire-frame viewer that reads .3DS, .RAW,
    Fractint .RAY, ARE-24 .POL and Lparser/Renderstar .VOL files is
    included.  (Lapre, 1993)
    http://www.xs4all.nl/~ljlapre/lparser.htm

  * LV20POVID - Newer and more powerful than LV2POV, this program
    reads an lviewer info file and generates data files in POV-Ray
    (1 & 2.x) and Vivid formats. The program's main strength lies in
    landscape generation. (van der Mark, 1993)

  * TRMK - Terrain Maker (DOS) uses a triangle midpoint subdivision
    algorithm to generate a variety of GIF heightfields.
    (Jorgensen, 1995)

  * PLANT - Fractal plant generator. Outputs supported are POV-Ray
    (1 & 2), Polyray and CTDS (Connect the dots smoother).
    (Bryerton, 1993)

  * SUDS - Random positioning of lots of spheres (or other objects)
    based on a variety of selections. (Farmer, Wegner & Schwan, 1994)

  * TORPATCH - This program creates a rope/wire object that passes
    smoothly through supplied points out of a series of clipped tori.
    Available as DOS EXE, and Turbo Pascal or C source.  Can also
    create a random tangle of wires. (Mackey & Beddes, 1996)

  * TWISTER - Utility that will create spirals, coils, etc., of
    blobs, cubes or sphere.  IBM PC executable with source, output to
    POV 2.x format.  (Wardley, 1994)

------------------------------

Subject 4.4 - Texture Editors

  * CMAP - Interactive color map creator for POV-Ray.
    (Lutz & Kretzschmar, 1993)

  * TCE - The color editor for POV-Ray 1. (Farmer, 1991)

  * TCEV - The color editor for Vivid. (Farmer, 1991)

  * TEXMAKE - Early version of a utility to assist in texture
    creation in POV-Ray 2.x. (Sigler, 1993)

  * TXMAG - Texture Magic is an interactive, 32-bit MS-Windows based
    texture editor for POV-Ray 2.x, Assymetrix 3D F/X, and Autodesk
    3D-Studio.
    http://private.homepages.intershop.de/rene/povray/tex_mag.html (Pultz, 1996)

------------------------------

Subject 4.5 - Animation

  * AERO - AERO is a X-Windows based physical simulation environment
    suitable for making complex, realistic animations.  Objects
    (including the camera) can be given properties like mass,
    velocity, and acceleration, constraints like springs and dampers
    can be specified between objects, and then AERO performs
    collision detection, position, and orientation calculations.
    Output is to POV-Ray 1.0 or 2.x scene files.
    (Keller, Stolz, Ziegler, Braunl, 1995)

  * AWKANI - AWK script to output POV-Ray animation data.
    (Farmer, 1992)

  * DTA - Dave's Targa Animator (DOS) converts .PNG, .TGA and many
    other single image format frames into .FLI's and .FLC's and
    back again.  It can also do useful things like finding the best
    256-color palette for a whole series of images.  (Mason, 1995)

  * MPEG_ENCODE - MPEG_ENCODE (source distribution, also many
    executables) can take images in PPM and JPEG formats (as well
    as other formats, if a ...toppm converter exists) to produce
    a fully compliant  MPEG 1 animation.  It is possible to run
    the encoding on multiple processors. It is available in many
    locations (see 2 - FTP Sites, Web Sites, Mailing Lists)
    (Rowe, et al, 1995)

  * MPEG_PLAY - MPEG_PLAY (source distribution, also many executables)
    displays MPEG 1 encoded animations on a large variety of systems.
    (Rowe, et al, 1995)

  * PPP - The POV and PolyRay Preprocessor allows scene files to be
    created with conditional statements, loops, math functions,
    vector math, and more to generate one or more scene files for
    animation and complex object creation. (Wind, 1995)

  * PVQUAN - PVQUAN (source) is a set of tools that allow you to create
    .FLI creations on many platforms including Unix and DOS.  Source
    code is provided and includes a hosts of useful functions like
    quantisation, .GIF read, display, etc.

  * RAYSCENE - Set of animation utilities, not raytracer specific.
    (Jarik & Hassi, 1991)

  * RTAG - Ray Tracing Animation Generator (not raytracer specific).
    A powerful program with its own language which supports, amongst
    other things, spline path generation. (Sherrod, 1993)

  * SCEDA - SCEDA is a descendant of the SCED X-Windows modeller,
    with enhancements to allow generation of multiple scene files
    for an animation.  (See also 3 - Modelling Software)
    (McLaughlin & Chenney, 1996)

  * SP - Spline paths for animations.  Many output formats (POV-Ray,
    Vivid, Polyray, 3DV, Wire 3D) and acceleration and deceleration
    are supported as well. (Mason, 1992)

  * ZOOM - Interpolates steps between two positions for POV-Ray 1.0.
    (Brown, 1993)

------------------------------

Subject 4.6 - Miscellaneous Utilities

  * POVMODE.EL - Emacs mode to handle POV-Ray syntax.  Available at:
    http://www.acc.umu.se/~woormie/povray/index.html

------------------------------

Subject: 5 - Further Information and Resources

------------------------------

Subject 5.1 - On-line Resources

  * FAQs
    All of the FAQs in the USENET heirarchy that are posted to the
    news.answers newsgroup (as all FAQs should be) are archived at:
    ftp://rtfm.mit.edu/pub/usenet/news.answers/

    They are also converted to HTML format and made available at:
    http://www.cis.ohio-state.edu/hypertext/faq/bngusenet/top.html

    The POV-Ray specific FAQ as available at:
    http://www.students.tut.fi/~warp/povVFAQ/

    For those people that are interested in learning about the internal
    workings of a ray tracer, you should take a look at the newsgroup
    comp.graphics.algorithms Frequently Asked Questions (FAQ).  This
    document describes rotations, intersections, texture mapping, etc.

  * Ray Tracing News
    Eric Haines  has put together a phenomenal amount of
    information on ray tracing.  This he combines into his Ray Tracing
    News (RTNews).  They are a wealth of information and contain
    articles, sofware reviews and comparisons, book reviews and lists
    of everything and anything to do with ray tracing.  They are
    available from many sites in text and/or HTML format; the master
    site is:
    http://www.acm.org/tog/resources/RTNews/html/

  * Ray Tracing Bibliogaphies
    In addidtion to the Ray Tracing News, Eric Haines also maintains an
    up-to-date bibliography of papers relating to ray tracing:
    http://www.acm.org/tog/resources/bib/

    Rick Speer  has also done a lot of work in bringing
    together articles on ray tracing.  He maintains a cross-indexed ray
    tracing bibliography of over 500 articles from 1968 to 1991.
    These include papers from Siggraph, Graphics Interface,
    Eurographics, CG International and Ausgraph proceedings.  All
    citations are keyworded and cross-indices are supplied by author
    and keyword.

    The bibliography is in the form of a 41 page postscript file which
    is held at many ftp sites as "speer.raytrace.bib.ps.Z":
    ftp://nic.funet.fi/pub/sci/papers/graphics/

  * Ray Tracing Abstracts
    Tom Wilson  has collected over 300 abstracts
    from ray tracing related papers and books.  The collections is
    available as plain ascii, with Latex and troff formatting programs
    included.  It is available as "rtabs.*" from many sites.
    http://www.acm.org/tog/resources/bib/

  * Graphics Resources List
    The Graphics Resources List contains a wealth of information on all
    sorts of computer graphics and visualization information.  It has
    info on mailing lists, plotting packages, ray tracers, other
    rendering methods, etc.  It is available on comp.graphics,
    comp.answers or archived at various sites.  The official archive is
    ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part1
    ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part2
    ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part3
    ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part4
    ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part5
    ftp://rtfm.mit.edu/pub/usenet/news.answers/graphics/resources-list/part6

  * Paper Bank Project
    Juhana Kouhia  has collected together various
    technical papers in electronic form.  Contact him for more
    information.

  * Global Illumination Compendium
    Phili Dutres effort to bring together most of the useful formulas and 
    equations for global illumination algorithms in computer graphics.
    http://www.graphics.cornell.edu/~phil/GI/

------------------------------

Subject 5.2 - Other Newsgroups

  Other newsgroups that may be of interest to you are listed below.

  - comp.graphics.algorithms
  - comp.graphics.animation
  - comp.graphics.apps.alias
  - comp.graphics.apps.lightwave
  - comp.graphics.apps.softimage
  - comp.graphics.apps.wavefront
  - comp.graphics.misc
  - comp.graphics.packages.3dstudio
  - comp.graphics.rendering.misc
  - comp.graphics.rendering.renderman
  - comp.graphics.visualization

------------------------------

Subject 5.3 - Books

  Title:      Ray Tracing Creations
  Authors:    Drew Wells and Chris Young
  Publisher:  The Waite Group
  Year:       1993
  ISBN:       1-878739-27-1

  This book has been written by Drew Wells and Chris Young, two of the
  original developers of POV-Ray, as a user and reference manual for
  POV-Ray.  Coming in at 573 pages, it's an excellent publication with
  literally hundreds of stunning colour and monochrome pictures.  The
  only drawback with the book is that it deals with POV-Ray version 1.0
  which is dated now that version 3.0 is out, but it is still a very
  worthwhile investment for any POV-Ray user.


  Title:      Ray Tracing Worlds with POV-Ray
  Authors:    Alexander Enzmann, Lutz Kretzschmar, and Chris Young
  Publisher:  The Waite Group
  Year:       1994
  ISBN:       1-878739-64-6

  Raytracing Worlds with POV-Ray is written with the intermediate to
  advanced POV-Ray user in mind.  This book comes with POV-Ray 2.2,
  Moray, and several additional tools for MS-DOS on diskette.  It
  assumes you have a basic knowledge of POV-Ray, which you can easily
  get by reading the POV-Ray documentation.  An review of the book is
  available at:
  http://www.povray.org/povzine/povzine1/raytrace.html


  Title:      Adventures in Ray Tracing
  Author:     Alfonso Hermida
  Publisher:  Que Corp.
  Year:       1993
  ISBN:       1-56529-555-2

  This book looks at Alexander Enzmann's ray tracer, Polyray
  (see 1 - Ray Tracing Software), and the author's own modelling system,
  POVCAD which runs under MS Windows.  The two work well together.  The
  content of the book is good and, as in the previous book, there are
  many excellent illustrations and pictures.

  There are a few errors in the book, but Alfonso has produced an
  errata list which is available from:
  ftp://wuarchive.wustl.edu/graphics/graphics/books/erratas/


  Title:      Photorealism and Ray Tracing in C
  Authors:    Christopher Watkins, Stephen Coy, Mark Finlay
  Publisher:  M&T Books
  Year:       1992
  ISBN:       1-55851-247-0

  Provided with this book is source code for a ray tracer called Bob
  which is a subset of Stephen Coy's full-blown ray tracer, Vivid
  (see 1 - Ray Tracing Software).


  Title:      Making Movies on Your PC
  Authors:    David K. Mason and Alexander Enzmann
  Publisher:  The Waite Group
  Year:       1993
  ISBN:       1-878739-41-7

  Focusing on animation, this book is by David K. Mason, author of many
  utilities including DTA - Dave's Targa Animator, and Alexander
  Enzmann, author of Polyray.  These tools, and others, are used to show
  how animations can be created on a PC.  It's a 210 page book that is
  laid out well with ample illustrations.


  Title:      An Introduction to Ray Tracing
  Authors:    Andrew Glassner (ed)
  Publisher:  Academic Press
  Year:       1989
  ISBN:       1-12-286160-4

  An Introduction to Ray Tracing has its main focus on the programming
  techniques, implementation, and theoretical concepts in writing a ray
  tracer.  It has been described as one of the two required books for
  ray tracing programmers (the other being Object-Oriented Ray Tracing
  in C++ by Nicholas Wilt) .  It contains chapters from many of the
  pioneers of ray tracing.  Eratta is available at:
  http://wuarchive.wustl.edu/graphics/graphics/books/erratas/IntroToRT


  Title:      Graphics Gems
  Author:     Andrew Glassner (ed)
  Publisher:  Academic Press
  Year:       1990
  ISBN:       0122861663

  Graphics Gems is a series of technical books devoted to computer
  graphics algorithms, with editors from the who's-who of computer
  graphics.  While not specific to ray tracing, these books do contain
  a lot of optimized ray tracing algorithms and code.  The books are
  very worthwhile to get if you are a graphics programmer (great covers
  too)!  You can get the source code examples for all volumes at:
  http://www.acm.org/tog/GraphicsGems/

  Title:      Object-Oriented Ray Tracing in C++
  Author:     Nicholas Wilt
  Publisher:  John Wiley & Sons
  Year:       1993
  ISBN:       0471-304-158

  This book takes the reader through many issues involved with the
  development of a ray tracer in C++.  The last section of the book
  deals with OORT, a class library for ray tracing.  It does not
  implement any input language or user interface but uses C++ calls to
  the library.  This is intuitive, due to the nature of C++, and
  extremely powerful as all the normal constructs of C/C++ such as
  loops, conditionals, etc., are available.

  It's definately a programmer's book and some knowledge of graphics
  programming is assumed.  Because of this, the nature of the book is
  quite technical and can be hard going.  Eric Haines sums it up well:

 ------------------------------

Subject 5.4 - Image Libraries

  The POV-Ray home site has a good collection of ray traced images.
  The site maintains a "Hall of Fame" for outstanding images created
  with POV-Ray:
  ftp://ftp.povray.org/pub/povray/Hall-Of-Fame/
  http://www.povray.org/hof/

  The Rayshade home page also has an amazing collection of images made
  with this renderer and some custom additions at:
  http://www-graphics.stanford.edu/~cek/rayshade/gallery/gallery.html

------------------------------

Subject 5.5 - Texture Libraries

  There are a couple of initiatives under way to create a database of
  POV-Ray textures.  People who have any textures at all from POV-Ray
  are encouraged to send textures to the maintainers of the archives
  so that everyone can benefit from the time you spent on creating the
  textures.  A searchable index maintained by Rene Schwietzke is
  available at:
  http://texlib.povray.org/

  There is a library of building related textures (bricks, stone, etc),
  for use as image maps at:
  ftp://wuarchive.wustl.edu/packages/architec/Textures/
  
  Other Resources
  http://www.elektrobar.com/lux/textures.html
  http://gasa.dcea.fct.unl.pt/carita/textures.html
  http://www.sai.msu.su/~megera/textures/aindex.html
  

------------------------------

Subject 5.6 - Internet Ray Tracing Competition

  Starting in November 1994, Matt Kruse started a raytracing
  competition for the readers of c.g.r.r, and the internet in general.
  What started out small grew into a great forum for incredible
  raytraced images on the net.  Open to all artists using raytracing as
  their medium, the competition attracted artists of all skill levels,
  but more importantly served as a showcase of what is possible, and
  allowed everyone to learn a few tricks and techniques.  Winners
  invariably pushed the envelope of what people thought possible, and
  winning was important as much for the admiration of the other artists
  as it was for the prizes.

  Because of its popularity, Matt could not keep up with the work
  needed to run the competition to his satisfaction, and the contest
  closed one year after it started.  Fortunately, a new group of
  people, Bill Marrs, Chip Richards, and Michael J Hammel, collectively
  known as the IRTC Admin Team, have picked up the flame with the
  blessing of Matt, and the new Internet Ray Tracing Competition has
  begun.  You can find out more about the competition, and see the
  images as each competition finishes at:
  http://www.irtc.org/                                [204.140.166.85]
  ftp://ftp.irtc.org/                                 [204.140.166.85]
  ftp://ftp.lorax.ml.org/pub/irtc/                    [128.2.97.15]
  http://38.153.3.18/IRTC/
  ftp://38.153.3.18/IRTC/

  This competition is something to look forward to every other
  month as the pictures become available for viewing.  There have been
  spectacular images for the first year of competitions.  The complete
  set of submitted images, as well as many of the source files are now
  available on CD-ROM.  See http://www.aussie.org/products/ for more
  details.

------------------------------

Subject: 6 - Frequently Asked Questions

Now that you've been blasted with lists of FTP sites, utilitites,
software, books, etc., etc., the only questions you could possibly have
left to ask are those that...erm...aren't about FTP sites, utilities,
software or books, I suppose.  So this section attempts to answer all
the other questions that don't fit in above.

------------------------------

Subject 6.1 - "Can I post binaries/images to this group?"

  In a word, NO.  The group is part of the comp.graphics hierarchy
  which should be, and is, strictly non-binary.  The reason for this is
  that uuencoded binaries tend to be very large.  By restricting binary
  postings to the comp.binaries and alt.binaries hierachies, those
  sites who do not want to carry large volume groups can easily ignore
  anything under these two streams.

  Remember that most sites pay to transfer and store news and if they
  find that comp.graphics.rendering.raytracing is getting too
  expensive, they can just stop carrying it.  That is their right and
  priviledge.  Also remember that many individuals download this group
  via modems and pay for every byte.  They tend to get a bit annoyed
  when they have to fork out lots of money to download stuff they might
  not even want.

  But what if you're really desperate to share with us your latest ray
  tracing you've done depicting a mutant star camel exploding in a
  super nova while naked dancers melt into a checkered floor? (The
  checkered floor always turns up sooner or later).  Great!  I'm sure
  we'd love to see it, you should post it to
  news:alt.binaries.comp-graphics or news:alt.binaries.pictures.misc.

  If you're posting it (obviously not to c.g.r.r), you should remember
  to uuencode it and split it into small (less than 64k) parts.  Make
  sure to use an informative title like:

    RAY TRACING: MUTANT.GIF: mutant star camel scene, part 1 of 6

  and include a text posting (part 0 of n) that describes the picture,
  states what format it's in (.gif, .jpg, etc.), what size it is, how
  many colours, and anything else you want to mention.  The more you
  put, the better.

  You can then post to news:comp.graphics.rendering.raytracing, along
  with a few lines saying "I've just posted this image to
  alt.binaries.pictures.misc".  By the way, ray tracing pictures
  generally get a good response over in a.b.p.m and you'll often see
  request for them in news:alt.binaries.pictures.d (discussion group).

  The other alternative is to upload the picture or utility to an ftp
  site and use comp.graphics.rendering.raytracing to announce it in
  the same way.

------------------------------

Subject 6.2 - "Where can I find model data for..."

  The former Avalon site has been closed down, and the Avalon model
  site has been moved to Viewpoint, a commercial model vendor, as of
  07/95.  It is the promise of Viewpoint that the Avalon data remain

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