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comp.ai.neural-nets FAQ, Part 5 of 7: Free software |
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all neural network problems. It is lightning fast and can be used in
conjunction with many different programming languages. It does not
require iterative learning, has no limits in variables (input and output
neurons), no limits in sample size. It is not sensitive toward noise in
the data. The database can be changed dynamically. It provides a way to
estimate the rate of error in your prediction. It has a graphical
spreadsheet-like user interface. The AINET manual (more than 100 pages)
is divided into: "User's Guide", "Basics About Modeling with the AINET",
"Examples", "The AINET DLL library" and "Appendix" where the theoretical
background is revealed. You can get a full working copy from:
http://www.ainet-sp.si/
28. DemoGNG
+++++++++++
This simulator is written in Java and should therefore run without
compilation on all platforms where a Java interpreter (or a browser with
Java support) is available. It implements the following algorithms and
neural network models:
o Hard Competitive Learning (standard algorithm)
o Neural Gas (Martinetz and Schulten 1991)
o Competitive Hebbian Learning (Martinetz and Schulten 1991, Martinetz
1993)
o Neural Gas with Competitive Hebbian Learning (Martinetz and Schulten
1991)
o Growing Neural Gas (Fritzke 1995)
DemoGNG is distributed under the GNU General Public License. It allows to
experiment with the different methods using various probability
distributions. All model parameters can be set interactively on the
graphical user interface. A teach modus is provided to observe the models
in "slow-motion" if so desired. It is currently not possible to
experiment with user-provided data, so the simulator is useful basically
for demonstration and teaching purposes and as a sample implementation of
the above algorithms.
DemoGNG can be accessed most easily at
http://www.neuroinformatik.ruhr-uni-bochum.de/ in the file
/ini/VDM/research/gsn/DemoGNG/GNG.html where it is embedded as Java
applet into a Web page and is downloaded for immediate execution when you
visit this page. An accompanying paper entitled "Some competitive
learning methods" describes the implemented models in detail and is
available in html at the same server in the directory
ini/VDM/research/gsn/JavaPaper/.
It is also possible to download the complete source code and a Postscript
version of the paper via anonymous ftp from
ftp.neuroinformatik.ruhr-uni-bochum [134.147.176.16] in directory
/pub/software/NN/DemoGNG/. The software is in the file
DemoGNG-1.00.tar.gz (193 KB) and the paper in the file sclm.ps.gz (89
KB). There is also a README file (9 KB). Please send any comments and
questions to demogng@neuroinformatik.ruhr-uni-bochum.de which will reach
Hartmut Loos who has written DemoGNG as well as Bernd Fritzke, the author
of the accompanying paper.
29. Trajan 2.1 Shareware
++++++++++++++++++++++++
Trajan 2.1 Shareware is a Windows-based Neural Network simulation
package. It includes support for the two most popular forms of Neural
Network: Multilayer Perceptrons with Back Propagation and Kohonen
networks.
Trajan 2.1 Shareware concentrates on ease-of-use and feedback. It
includes Graphs, Bar Charts and Data Sheets presenting a range of
Statistical feedback in a simple, intuitive form. It also features
extensive on-line Help.
The Registered version of the package can support very large networks (up
to 128 layers with up to 8,192 units each, subject to memory limitations
in the machine), and allows simple Cut and Paste transfer of data to/from
other Windows-packages, such as spreadsheet programs. The Unregistered
version features limited network size and no Clipboard Cut-and-Paste.
There is also a Professional version of Trajan 2.1, which supports a
wider range of network models, training algorithms and other features.
See Trajan Software's Home Page at http://www.trajan-software.demon.co.uk
for further details, and a free copy of the Shareware version.
Alternatively, email andrew@trajan-software.demon.co.uk for more details.
30. Neural Networks at your Fingertips
++++++++++++++++++++++++++++++++++++++
"Neural Networks at your Fingertips" is a package of ready-to-reuse
neural network simulation source code which was prepared for educational
purposes by Karsten Kutza. The package consists of eight programs, each
of which implements a particular network architecture together with an
embedded example application from a typical application domain.
Supported network architectures are
o Adaline,
o Backpropagation,
o Hopfield Model,
o Bidirectional Associative Memory,
o Boltzmann Machine,
o Counterpropagation,
o Self-Organizing Map, and
o Adaptive Resonance Theory.
The applications demonstrate use of the networks in various domains such
as pattern recognition, time-series forecasting, associative memory,
optimization, vision, and control and include e.g. a sunspot prediction,
the traveling salesman problem, and a pole balancer.
The programs are coded in portable, self-contained ANSI C and can be
obtained from the web pages at
http://www.geocities.com/CapeCanaveral/1624.
31. NNFit
+++++++++
NNFit (Neural Network data Fitting) is a user-friendly software that
allows the development of empirical correlations between input and output
data. Multilayered neural models have been implemented using a
quasi-newton method as learning algorithm. Early stopping method is
available and various tables and figures are provided to evaluate fitting
performances of the neural models. The software is available for most of
the Unix platforms with X-Windows (IBM-AIX, HP-UX, SUN, SGI, DEC, Linux).
Informations, manual and executable codes (english and french versions)
are available at http://www.gch.ulaval.ca/~nnfit
Contact: Bernard P.A. Grandjean, department of chemical engineering,
Laval University; Sainte-Foy (Quibec) Canada G1K 7P4;
grandjean@gch.ulaval.ca
32. Nenet v1.0
++++++++++++++
Nenet v1.0 is a 32-bit Windows 95 and Windows NT 4.0 application designed
to facilitate the use of a Self-Organizing Map (SOM) algorithm.
The major motivation for Nenet was to create a user-friendly SOM
algorithm tool with good visualization capabilities and with a GUI
allowing efficient control of the SOM parameters. The use scenarios have
stemmed from the user's point of view and a considerable amount of work
has been placed on the ease of use and versatile visualization methods.
With Nenet, all the basic steps in map control can be performed. In
addition, Nenet also includes some more exotic and involved features
especially in the area of visualization.
Features in Nenet version 1.0:
o Implements the standard Kohonen SOM algorithm
o Supports 2 common data preprocessing methods
o 5 different visualization methods with rectangular or hexagonal
topology
o Capability to animate both train and test sequences in all
visualization methods
o Labelling
o Both neurons and parameter levels can be labelled
o Provides also autolabelling
o Neuron values can be inspected easily
o Arbitrary selection of parameter levels can be visualized with Umatrix
simultaneously
o Multiple views can be opened on the same map data
o Maps can be printed
o Extensive help system provides fast and accurate online help
o SOM_PAK compatible file formats
o Easy to install and uninstall
o Conforms to the common Windows 95 application style - all
functionality in one application
Nenet web site is at:
http://www.mbnet.fi/~phodju/nenet/Nenet/General.html The web site
contains further information on Nenet and also the downloadable Nenet
files (3 disks totalling about 3 Megs)
If you have any questions whatsoever, please contact: Nenet-Team@hut.fi
or phassine@cc.hut.fi
33. Machine Consciousness Toolbox
+++++++++++++++++++++++++++++++++
See listing for Machine Consciousness Toolbox in part 6 of the FAQ.
34. NICO Toolkit (speech recognition)
+++++++++++++++++++++++++++++++++++++
Name: NICO Artificial Neural Network Toolkit
Author: Nikko Strom
Address: Speech, Music and Hearing, KTH, S-100 44, Stockholm, Sweden
Email: nikko@speech.kth.se
URL: http://www.speech.kth.se/NICO/index.html
Platforms: UNIX, ANSI C; Source code tested on: HPUX, SUN Solaris, Linux
Price: Free
The NICO Toolkit is an artificial neural network toolkit designed and
optimized for automatic speech recognition applications. Networks with
both recurrent connections and time-delay windows are easily constructed.
The network topology is very flexible -- any number of layers is allowed
and layers can be arbitrarily connected. Sparse connectivity between
layers can be specified. Tools for extracting input-features from the
speech signal are included as well as tools for computing target values
from several standard phonetic label-file formats.
Algorithms:
o Back-propagation through time,
o Speech feature extraction (Mel cepstrum coefficients, filter-bank)
35. SOM Toolbox for Matlab 5
++++++++++++++++++++++++++++
SOM Toolbox, a shareware Matlab 5 toolbox for data analysis with
self-organizing maps is available at the URL
http://www.cis.hut.fi/projects/somtoolbox/. If you are interested in
practical data analysis and/or self-organizing maps and have Matlab 5 in
your computer, be sure to check this out!
Highlights of the SOM Toolbox include the following:
o Tools for all the stages of data analysis: besides the basic SOM
training and visualization tools, the package includes also tools for
data preprocessing and model validation and interpretation.
o Graphical user interface (GUI): the GUI first guides the user through
the initialization and training procedures, and then offers a variety
of different methods to visualize the data on the trained map.
o Modular programming style: the Toolbox code utilizes Matlab
structures, and the functions are constructed in a modular manner,
which makes it convenient to tailor the code for each user's specific
needs.
o Advanced graphics: building on the Matlab's strong graphics
capabilities, attractive figures can be easily produced.
o Compatibility with SOM_PAK: import/export functions for SOM_PAK
codebook and data files are included in the package.
o Component weights and names: the input vector components may be given
different weights according to their relative importance, and the
components can be given names to make the figures easier to read.
o Batch or sequential training: in data analysis applications, the speed
of training may be considerably improved by using the batch version.
o Map dimension: maps may be N-dimensional (but visualization is not
supported when N > 2 ).
36. FastICA package for MATLAB
++++++++++++++++++++++++++++++
The FastICA algorithm for independent component analysis.
Independent component analysis, or ICA, is neural network or signal
processing technique that represents a multidimensional random vector as
a linear combination of nongaussian random variables ('independent
components') that are as independent as possible. ICA is a nongaussian
version of factor analysis, and somewhat similar to principal component
analysis. ICA has many applications in data analysis, source separation,
and feature extraction.
The FastICA algorithm is a computationally optimized method for
performing the estimation of ICA. It uses a fixed-point iteration scheme
that has been found in independent experiments to be 10-100 times faster
than conventional gradient descent methods for ICA. Another advantage of
the FastICA algorithm is that it can be used to estimate the independent
components one-by-one, as in projection pursuit, which is very practical
in exploratory data analysis.
The FastICA package for MATLAB (versions 5 or 4) is freeware package with
a graphical user interface that implements the fixed-point algorithm for
ICA. The package is available on the Web at
http://www.cis.hut.fi/projects/ica/fastica/.
Email contact: Aapo Hyvarinen
37. NEXUS: Large-scale biological simulations
+++++++++++++++++++++++++++++++++++++++++++++
Large-scale biological neural network simulation engine. Includes
automated network construction tool that allows extremely complex
networks to be generated according to user-supplied architectural
specifications.
The network engine is an attempt at creating a biological neural network
simulator. It consists of a C++ class, called "network". A network object
houses a set of objects of another C++ class, called "neuron". The neuron
class is a detailed functional simulation of a neuron (i.e. the actual
chemical processes that lead to a biological neuron's behavior are not
modeled explicitly, but the behavior itself is). The simulation of the
neuron is handled entirely by the neuron class. The network class
coordinates the functioning of the neurons that make up the neural
network, as well as providing addressing services that allow the neurons
to interact. It is also responsible for facilitating the interface of the
neural network it houses onto any existing software into which the neural
network is to be integrated.
Since a simulated neural network consisting of a large number of heavily
interconnected neurons is extremely difficult to generate manually, NEXUS
was developed. To create a network with NEXUS, one need only describe the
network in general terms, in terms of groups of sets of specifically
arranged neurons, and how the groups interface onto each other and onto
themselves. This information constitutes a network architecture
descriptor. A network architecture descriptor is read by NEXUS, and NEXUS
uses the information to generate a network, building all the neurons and
connecting them together appropriately. This system is analogous to
nature's brain construction system. For example, human brains, in
general, are very similar. The basic design is stored in human DNA. Since
it is certainly not possible to record information about each neuron and
its connections, DNA must instead contain (in some form) what is
essentially a set of guidelines, a set of rules about how the brain is to
be laid out. These guidelines are used to build the brain, just like
NEXUS uses the guidelines set out in the network architecture descriptor
to build the simulated neural network.
NEXUS and the network engine have deliberately been engineered to be
highly efficient and very compact. Even so, large, complex networks
require tremendous amounts of memory and processing power.
The network engine:
o flexible and elegant design; highly customizable simulation
parameters; extremely efficient
o throughout, nonlinear magnitude decay modeling
o dendritic tree complexity and network connection density limited only
by the computer hardware
o simulation of dendritic logic gate behaviors via a sophisticated
excitation thresholding and conduction model
o detailed simulation of backprop, allowing realistic simulation of
associated memory formation processes
o simulation of all known postsynaptic memory formation mechanisms (STP,
STD, LTP, LTD)
o dynamic presynaptic output pattern modeling, including excitation
magnitude dependent output pattern selection
o simulation of all known presynaptic activity-based output modifiers
(PPF, PTP, depression)
NEXUS:
o allows networks to be designed concisely and as precisely as is
necessary
o makes massively complex large-scale neural network design and
construction possible
o allows existing networks to be augmented without disturbing existing
network structure
o UNIX and Win32 compatible
URL: http://www.sfu.ca/~loryan/neural.html
Email: Lawrence O. Ryan
38. Netlab: Neural network software for Matlab
++++++++++++++++++++++++++++++++++++++++++++++
http://www.ncrg.aston.ac.uk/netlab/index.html
The Netlab simulation software is designed to provide the central tools
necessary for the simulation of theoretically well founded neural network
algorithms for use in teaching, research and applications development. It
consists of a library of Matlab functions and scripts based on the
approach and techniques described in Neural Networks for Pattern
Recognition by Christopher M. Bishop, (Oxford University Press, 1995).
The functions come with on-line help, and further explanation is
available via HTML files.
The Netlab library includes software implementations of a wide range of
data analysis techniques. Netlab works with Matlab version 5.0 and
higher. It is not compatible with earlier versions of Matlab.
39. NuTank
++++++++++
NuTank stands for NeuralTank. It is educational and entertainment
software. In this program one is given the shell of a 2 dimentional
robotic tank. The tank has various I/O devices like wheels, whiskers,
optical sensors, smell, fuel level, sound and such. These I/O sensors are
connected to Neurons. The player/designer uses more Neurons to
interconnect the I/O devices. One can have any level of complexity
desired (memory limited) and do subsumptive designs. More complex design
take slightly more fuel, so life is not free. All movement costs fuel
too. One can also tag neuron connections as "adaptable" that adapt their
weights in acordance with the target neuron. This allows neurons to
learn. The Neuron editor can handle 3 dimention arrays of neurons as
single entities with very flexible interconect patterns.
One can then design a scenario with walls, rocks, lights, fat (fuel)
sources (that can be smelled) and many other such things. Robot tanks are
then introduced into the Scenario and allowed interact or battle it out.
The last one alive wins, or maybe one just watches the motion of the
robots for fun. While the scenario is running it can be stopped, edited,
zoom'd, and can track on any robot.
The entire program is mouse and graphicly based. It uses DOS and VGA and
is written in TurboC++. There will also be the ability to download
designs to another computer and source code will be available for the
core neural simulator. This will allow one to design neural systems and
download them to real robots. The design tools can handle three
dimentional networks so will work with video camera inputs and such.
NuTank source code is free from
http://www.xmission.com/~rkeene/NuTankSrc.ZIP
Contact: Richard Keene; Keene Educational Software
Email: rkeene@xmission.com or r.keene@center7.com
40. Lens
++++++++
http://www.cs.cmu.edu/~dr/Lens
Lens (the light, efficient network simulator) is a fast, flexible, and
customizable neural network package written primarily in C. It currently
handles standard backpropagation networks, simple recurrent (including
Jordan and Elman) and fully recurrent nets, deterministic Boltzmann
machines, self-organizing maps, and interactive-activation models.
Lens runs under Windows as well as a variety of Unix platforms. It
includes a graphical interface and an embedded script language (Tcl). The
key to the speed of Lens is its use of tight inner-loops that minimize
memory references when traversing links. Frequently accessed values are
stored in contiguous memory to achieve good cache performance. It is also
able to do batch-level parallel training on multiple processors.
Because it is recognized that no simulator will satisfy sophisticated
users out of the box, Lens was designed to facilitate code modification.
Users can create and register such things as new network or group types,
new weight update algorithms, or new shell commands without altering the
main body of code. Therefore, modifications can be easily transferred to
new releases.
Lens is available free-of-charge to those conducting research at academic
or non-profit institutions. Other users should contact Douglas Rohde for
licensing information at dr+lens@cs.cmu.edu.
41. Joone: Java Object Oriented Neural Engine
+++++++++++++++++++++++++++++++++++++++++++++
http://sourceforge.net/projects/joone
Joone is a neural net engine written in Java. It's a modular, scalable,
multitasking and extensible engine. It can be extended by writing new
modules to implement new algorithms or new architectures starting from
simple base components. It's an Open Source project and everybody can
contribute to its development.
Contact: Paolo Marrone, paolo@marrone.org
42. NV: Neural Viewer
+++++++++++++++++++++
http://www.btinternet.com/~cfinnie/
A free software application for modelling and visualizing complex
recurrent neural networks in 3D.
43. EasyNN
++++++++++
URL: http://www.easynn.com/
EasyNN is a neural network system for Microsoft Windows. It can generate
multi layer neural networks from text files or grids with minimal user
intervention. The networks can then be trained, validated and queried.
Network diagrams, graphs, input/output data and all the network details
can be displayed and printed. Nodes can be added or deleted while the
network is learning. The graph, grid, network and detail displays are
updated dynamically so you can see how the neural networks work. EasyNN
runs on Windows 95, 98, ME, NT 4.0, 2000 or XP.
44. Multilayer Perceptron - A Java Implementation
++++++++++++++++++++++++++++++++++++++++++++++++++
Download java from: http://www.geocities.com/aydingurel/neural/
What can you exactly do with it? You can:
o Build nets with any number of layers and units. Layers are connected
to each other consecutively, each unit in a layer is connected to all
of the units on the next layer (and vice versa) if there is one,
o Set units with linear and sigmoid activation functions and set them
separately for each layer,
o Set parameters for sigmoid functions and set them separately for each
layer,
o Use momentum, set different momentum parameters for each layer,
o Initialize the net using your own set of weights,
o Train the net using backpropagation and with any training rate.
Contact: Aydin Gurel, aydin.gurel@lycos.com
------------------------------------------------------------------------
For some of these simulators there are user mailing lists. Get the packages
and look into their documentation for further info.
------------------------------------------------------------------------
Next part is part 6 (of 7). Previous part is part 4.
--
Warren S. Sarle SAS Institute Inc. The opinions expressed here
saswss@unx.sas.com SAS Campus Drive are mine and not necessarily
(919) 677-8000 Cary, NC 27513, USA those of SAS Institute.
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